In this role he is responsible for overseeing and creating matte paintings and environment technical direction on multiple sequences, creating complex digital environments, backgrounds, models, paintings and textures as well as setting up shots to hand off to junior artists and other departments.
He has a BFA in Sculpture/Digital Imaging and a MFA in Digital Production Arts and combines a unique background in both the fine and digital arts with technical expertise.
Work History
Matte Painting Compositor
DreamWorks Animation
September 2015 - Present
Boss Baby (2017)
Trolls (2016)
Technical Matte Painter
Freelance
August 2015 - Present
DOOM (2016) - live action cinematic trailer
Technical Matte Painter
Reel FX
July 2014 - September 2015
Dallas, TX
Guest Lecturer
The University of Texas at Dallas
July 2015 - July 2015
-spoke about the current VFX and animation industry
-taught students matte painting techniques for use in their student films
Lead 3D-DMP
MPC
May 2014 - June 2014
Frankenstein (2015)
Senior Environment TD
MPC
January 2014 - April 2014
X-Men: Days of Future Past (2014)
In charge of matte painting and technical direction on two sequences
Modeled, painted and projected complex environments specifically for 3D release
TD shots for senior painters
Mentor mid and junior level TDs and painters
Lead Matte Painting TD / PTL (Production Technical Liaison)
Rhythm & Hues Studios
October 2012 - December 2013
Previs and concept for theme park attractions
The Seventh Son (2015)
Into the Storm (2014)
300: Rise of an Empire (2014)
Winter's Tale (2014)
Machete Kills (2013)
Percy Jackson: Sea of Monsters (2013)
R.I.P.D. (2013)
Matte painting
Setup and paint complex shots
Manage a team of Matte Painting TDs while working on multiple shows at once
Attend PTL meetings to help solve studio wide problems
Attend Environment Development meetings to propose environment workflow improvements
Testing color pipeline issues and improvements for matte painting
Modeling enviro
Texture Artist
Traceback Studios
November 2011 - November 2012
Texture Artist for the independent animated short "One Per Person."
Directed by: Jac Piette and Nasheet Zaman
Hired as R&H’s first Matte Painting TD to set up and execute more technically complex shots
Painted “master environments” for Django using a sequence level workflow
Troubleshooting software and shot specific issues
Attend show specific technical meetings to address show technical problems
Assisting less technical artists with projection methods
CG Artist
Zoic Studios
January 2012 - March 2012
Vegas, CBS
-Season 1: Pilot
Once Upon a Time, ABC
-Season 1: episodes 13, 14, 15, 17
-Modeled and textured different assets and set elements to look photo real using ZBrush and Maya
Render Wrangler
Zoic Studios
September 2011 - March 2012
I manage the LA and Vancouver render farms for various Film, TV, Commercial and Video Game jobs. I prioritize jobs based on importance, speed, availability and producer request. Troubleshoot software and hardware rendering issues.
MFA Graduate Student
Digital Production Arts
January 2009 - December 2011
Master of Fine Arts in Visual Effects for feature films. I am currently directing an animated short centered around the idea of breaking free of the routine and discovery a better life... with cave dwelling creatures.
Photographer Assistant & Studio Assistant
Getz Creative
August 2011 - September 2011
I assistant the main photographer during the studio and location shoots. I help to set up lights/shoots, assist clients and basic photography studio help. I am also helping with new CG elements that may be added to photography.
Production Manager
Campus Banner + Design
August 2010 - August 2011
I manage a design team, personally meet and consult with clients, and do photo touch up design work.