Ryan McDougal

Ryan McDougal

Supervisor VFX Supervisor / CG Supervisor / 19 yrs

Santa Monica, CA

Hire Me

Head Of CG / Visual Effects Supervisor

Landscape with Invisible Hand (2023)

CG Supervisor

Amsterdam (2022)

Head Of CG

Prey (2022)

Visual Effects Supervisor

The Witcher (2019)

VFX Shoot Supervisor

Love, Death & Robots (2019)

CG Supervisor / Compositor / CG Generalist

Goosebumps (2015)

Digital Effects Supervisor / CG Supervisor

The Power Inside (2013)

Sequence Supervisor | Lighting Lead

Alice in Wonderland (2010)

Cg Lead | Lighting Artist

X-Men Origins: Wolverine (2009)

Previs Animator / Layout Artist

National Treasure: Book of Secrets (2007)

DFX Supervisor / VFX Supervisor

Intel & Toshiba: The Power Inside

Experienced VFX Supervisor / Creative Director working in Commercials, Film and Music Videos.
Interested in well-crafted storytelling, empowering artists and distilling the complex into the simple.
Comfortable collaborating with clients and directors, supervising shoots, creative pitching/bidding and managing & working with artists.
Work History
  • Head of CG

    Blur Studio

    June 2019 - April 2021
    Culver City, California

    I led the cg, pipeline and technology teams to modernize the pipeline, refine our workflows, develop our talent and evolve our creative problem solving. In addition to quality game cinematics, we created 5 films for the 2nd and 3rd Volume of the Emmy Award Winning Netflix Series Love, Death & Robots.

  • Head of CG, Creative Director, VFX Supervisor, CG Supervisor

    MPC

    February 2016 - May 2019
    Culver City, Los Angeles

    Projects/Clients: BMW “Legend”, FX “What we do in the shadows” Promos (2 spots), Honda Spring Event (5 spots), Drinkworks, Honda "Socials" (3 spots), FX “American Horror Story” Promos (6 spots), Apple "Unleash", Paypal, Fallout 76 Pitch, BabyBel Pitch, Honda ("Tower of Success" - 4 spots), Capital One (1 spot), Nissan, Pacific Life (3 spots), Samsung S8 & S8 Note Launch Promos (3 spots), Audi "Test Drive", Netflix + LG "Stranger Things" Promo (2 spots), Samsung "Do What You Can't", Trident, HP, Aquafina Pitch, Audi "Seasons" PItch, "Suicide Squad"​ Film VR Experience (VR Project), Activision "Call of Duty" Pitch, Southwest Airlines (4 spots), Geico, Ford, Wonderful Pistachios (10 spots), Wonderful Halos, Hershey Twizzlers, Silk Milk

  • Head of CG

    MPC

    March 2017 - May 2019
    Culver City, CA
  • VFX Supervisor | CG Supervisor

    Framestore

    September 2015 - February 2016
    Culver City, CA

    Projects|
    + "Your game is our lab." | Gatorade
    + "Red Lips" Music Video | Skrillex
    + TBA | Internal VR short film

  • VFX Supervisor | CG Supervisor | Lead 2D/3D Artist

    MPC

    April 2015 - September 2015
    Culver City, Los Angeles

    Projects:
    + "Goosebumps"​ | VR Adventure**
    + Camaro | VR project
    + "Goosebumps" | end credit sequence for film
    + "Kraken: It's what you do." | Geico
    -------------------
    ** nominated for a VES award

  • Creative Director | VFX Supervisor | CG Supervisor

    Zoic Studios

    October 2012 - April 2015
    Culver City, CA

    At Zoic, I drove creative, did a fair bit of on-set VFX supervision, led small and large teams, served as a generalist as needed and just whenever I could make the time and had a lot of fun on numerous commercial projects.

    Projects:

    Trolli, GSK, Jeep, Sony Playstation Network, Fox, ATT, ePlate Dynamics/Visa, Head & Shoulders, Toshiba/Intel, St. Ives, Fox Sports, Syngenta, US Forestry Service, Renuzit, Mary Kay, XBox/Kinect, Woolite, Hasbro

  • Look Development Instructor

    Gnomon School of Visual Effects, Games + Animation

    April 2012 - June 2013
    Hollywood, CA

    Taught look development, focusing on the technical and aesthetic facets of lighting, shading, texturing, rendering and compositing. Class size ranged from 12 - 20 students with 3 - 4 hour sessions.

  • CG Generalist

    The Mill

    July 2012 - August 2012
    Culver City

    Projects : Comcast Xfinity, Netflix/Hunger Games

    Production Tools: Maya, Softimage, Arnold, Mental Ray, Nuke, PFTrack

  • Sr. Lookdev / Shading / Lighting / Texturing Artist

    Buck

    April 2012 - May 2012
    Greater Los Angeles Area

    Project: Google Android

    Look development, shader development, texturing, rendering, look dev composites, concept matching and further concept dev in 3D, modeling and rigging.

    Production Tools: Maya, VRay, Nuke, ZBrush, CS5

  • Sr. Lighting Lead / Compositor / CG Generalist

    The Mill

    August 2011 - October 2011
    Culver City, CA

    Projects: Audi. Hyundai.

    Production Tools: Maya, Mental Ray, Nuke, After Effects, CS4/5

  • Lighting Lead / Lookdev / Texture Artist / CG Generalist

    A52

    May 2011 - August 2011
    Santa Monica, CA

    Projects: Mini Cooper. Arrowhead.

    Production Tools: Maya, Vray, Shave and Haircut, Mental Ray, Nuke, After Effects, CS4/5, ZBrush, BodyPaint, PFTrack

  • CG Lead / Lighting / Lookdev Artist

    Psyop

    November 2010 - April 2011
    Venice, CA

    CG lead on a few projects and a pitch and lighting/lookdev/cg generalist on one other. Good projects. Great folks.

    Projects: Sealy. Special K. Cool Whip (pitch). Coke Happiness Factory (lighting/lookdev artist).

    Production Tools: Maya, Mental Ray, Nuke, After Effects

  • Lighting Lead / CG Generalist

    Psyop

    September 2010 - November 2010
    Venice, CA

    Lookdev, lighting, texturing, rendering, test comping on 2 long form commercial spots.

    Project: Nissan

    Production Tools: Maya, Mental Ray, Nuke, After Effects

  • CG Lead / Lighting Lead / CG Generalist

    The Mill

    June 2010 - September 2010
    Santa Monica, CA

    CG generalist/lead. Lighting, compositing (base comp setup to shot finaling), tracking, matchmove, texturing, rendering, render optimization of photoreal elements into live action plates.

    Projects: Coors. Honda. Kia. Nissan.

    Production Tools: Linux, Maya, XSI, Nuke, Mental Ray, PFTrack

  • CG Generalist

    Shade VFX

    May 2010 - June 2010
    Santa Monica, CA

    Animating, tracking, lighting, rendering and creating test comps for live action integration.

    Production Tools : Maya, VRay, Nuke, PFTrack

  • CG Lead / CG Generalist

    The Mill

    April 2010 - May 2010
    Santa Monica, CA

    Modeling, texturing, tracking, matchmove, lighting, rendering and compositing of photoreal elements into live action plates.

    Project: Target

    Production Tools: XSI, Maya, Nuke, Mental Ray, PFTrack

  • CafeFX

    December 2009 - March 2010
  • Lighter / LookDev Artist

    CafeFX

    January 2009 - December 2009
    Santa Maria, CA

    "X-Men Origins: Wolverine"
    ---- [3d Lead/Lighter]

    Responsible for creating cg claws for Wolverine as well as poker cards for Gambit. Performed look dev, texturing, matchmove cleanup, shading, lighting, and rendering.

    "Wizarding World of Harry Potter" (Universal Theme Park)
    ---- [CG Generalist/Lighting/Look Dev]

    Responsible for a variety of tasks:
    + water, cloud and fog fx for hero ride sequences. (look dev/final dev)
    + lighting, texturing and rendering various portions of Hogwarts Castle
    + cloth simulations for the Quidditch towers and flags

    "Gforce" - (Music Video & Promotional Videos)
    ---- [Lighter of furry fellows]

    Responsible for lighting and rendering furry gerbils while also helping to test and identify necessary shader and rendering bugs with other lighting artists during pipeline and shader development. Coordinated with CG sup to organize workload and workflow of lighting artists.

    Overall Production Tools:
    XSI, Maya, Mental Ray, Arnold, Air/Liquid

  • CG Lead / Animator

    Vitamin

    July 2007 - December 2008
    Chicago, IL

    VFx lead. Responsible for planning and advising workflow and execution of all cg work performed on various commercial projects. Aside from working in all stages of cg production -- from conception to final (modeling, rigging, texturing, lighting, rendering, etc.), I also was involved in pitching for various commercial projects and solved technical problems related to 3d for all projects.

    Projects: Zune, Nike Plus, American Eagle (Aerie), Infiniti, Sam Adams, Marlboro, etc.

    Primary Production Tools:
    XSI, Maya, Mental Ray, After Effects

  • Layout Artist / Animator

    Proof Inc

    May 2007 - July 2007
    Los Angeles, CA

    Previsualization for the Feature Film, "National Treasure: Book of Secrets"

  • Animator / Character Rigger

    Vitamin

    February 2007 - April 2007
    Chicago, IL

    Character animation, rigging and overall layout design for a 60 second commercial for the Microsoft Zune.

Education
  • Animation and Visual Effects Diploma in Character Animation

    Vancouver Film School

    2005 - 2006
  • BS in Marketing, Law, Spanish

    Indiana University Bloomington

    1995 - 1999