Experienced VFX Supervisor / Creative Director working in Commercials, Film and Music Videos.
Interested in well-crafted storytelling, empowering artists and distilling the complex into the simple.
Comfortable collaborating with clients and directors, supervising shoots, creative pitching/bidding and managing & working with artists.
Work History
Head of CG
Blur Studio
June 2019 - April 2021
Culver City, California
I led the cg, pipeline and technology teams to modernize the pipeline, refine our workflows, develop our talent and evolve our creative problem solving. In addition to quality game cinematics, we created 5 films for the 2nd and 3rd Volume of the Emmy Award Winning Netflix Series Love, Death & Robots.
Head of CG, Creative Director, VFX Supervisor, CG Supervisor
MPC
February 2016 - May 2019
Culver City, Los Angeles
Projects/Clients: BMW “Legend”, FX “What we do in the shadows” Promos (2 spots), Honda Spring Event (5 spots), Drinkworks, Honda "Socials" (3 spots), FX “American Horror Story” Promos (6 spots), Apple "Unleash", Paypal, Fallout 76 Pitch, BabyBel Pitch, Honda ("Tower of Success" - 4 spots), Capital One (1 spot), Nissan, Pacific Life (3 spots), Samsung S8 & S8 Note Launch Promos (3 spots), Audi "Test Drive", Netflix + LG "Stranger Things" Promo (2 spots), Samsung "Do What You Can't", Trident, HP, Aquafina Pitch, Audi "Seasons" PItch, "Suicide Squad" Film VR Experience (VR Project), Activision "Call of Duty" Pitch, Southwest Airlines (4 spots), Geico, Ford, Wonderful Pistachios (10 spots), Wonderful Halos, Hershey Twizzlers, Silk Milk
Head of CG
MPC
March 2017 - May 2019
Culver City, CA
VFX Supervisor | CG Supervisor
Framestore
September 2015 - February 2016
Culver City, CA
Projects|
+ "Your game is our lab." | Gatorade
+ "Red Lips" Music Video | Skrillex
+ TBA | Internal VR short film
VFX Supervisor | CG Supervisor | Lead 2D/3D Artist
MPC
April 2015 - September 2015
Culver City, Los Angeles
Projects:
+ "Goosebumps" | VR Adventure**
+ Camaro | VR project
+ "Goosebumps" | end credit sequence for film
+ "Kraken: It's what you do." | Geico
-------------------
** nominated for a VES award
Creative Director | VFX Supervisor | CG Supervisor
Zoic Studios
October 2012 - April 2015
Culver City, CA
At Zoic, I drove creative, did a fair bit of on-set VFX supervision, led small and large teams, served as a generalist as needed and just whenever I could make the time and had a lot of fun on numerous commercial projects.
Projects:
Trolli, GSK, Jeep, Sony Playstation Network, Fox, ATT, ePlate Dynamics/Visa, Head & Shoulders, Toshiba/Intel, St. Ives, Fox Sports, Syngenta, US Forestry Service, Renuzit, Mary Kay, XBox/Kinect, Woolite, Hasbro
Look Development Instructor
Gnomon School of Visual Effects, Games + Animation
April 2012 - June 2013
Hollywood, CA
Taught look development, focusing on the technical and aesthetic facets of lighting, shading, texturing, rendering and compositing. Class size ranged from 12 - 20 students with 3 - 4 hour sessions.
CG Generalist
The Mill
July 2012 - August 2012
Culver City
Projects : Comcast Xfinity, Netflix/Hunger Games
Production Tools: Maya, Softimage, Arnold, Mental Ray, Nuke, PFTrack
Sr. Lookdev / Shading / Lighting / Texturing Artist
Buck
April 2012 - May 2012
Greater Los Angeles Area
Project: Google Android
Look development, shader development, texturing, rendering, look dev composites, concept matching and further concept dev in 3D, modeling and rigging.
Production Tools: Maya, VRay, Nuke, ZBrush, CS5
Sr. Lighting Lead / Compositor / CG Generalist
The Mill
August 2011 - October 2011
Culver City, CA
Projects: Audi. Hyundai.
Production Tools: Maya, Mental Ray, Nuke, After Effects, CS4/5
Lighting Lead / Lookdev / Texture Artist / CG Generalist
A52
May 2011 - August 2011
Santa Monica, CA
Projects: Mini Cooper. Arrowhead.
Production Tools: Maya, Vray, Shave and Haircut, Mental Ray, Nuke, After Effects, CS4/5, ZBrush, BodyPaint, PFTrack
CG Lead / Lighting / Lookdev Artist
Psyop
November 2010 - April 2011
Venice, CA
CG lead on a few projects and a pitch and lighting/lookdev/cg generalist on one other. Good projects. Great folks.
Projects: Sealy. Special K. Cool Whip (pitch). Coke Happiness Factory (lighting/lookdev artist).
Production Tools: Maya, Mental Ray, Nuke, After Effects
Lighting Lead / CG Generalist
Psyop
September 2010 - November 2010
Venice, CA
Lookdev, lighting, texturing, rendering, test comping on 2 long form commercial spots.
Project: Nissan
Production Tools: Maya, Mental Ray, Nuke, After Effects
CG Lead / Lighting Lead / CG Generalist
The Mill
June 2010 - September 2010
Santa Monica, CA
CG generalist/lead. Lighting, compositing (base comp setup to shot finaling), tracking, matchmove, texturing, rendering, render optimization of photoreal elements into live action plates.
Projects: Coors. Honda. Kia. Nissan.
Production Tools: Linux, Maya, XSI, Nuke, Mental Ray, PFTrack
CG Generalist
Shade VFX
May 2010 - June 2010
Santa Monica, CA
Animating, tracking, lighting, rendering and creating test comps for live action integration.
Production Tools : Maya, VRay, Nuke, PFTrack
CG Lead / CG Generalist
The Mill
April 2010 - May 2010
Santa Monica, CA
Modeling, texturing, tracking, matchmove, lighting, rendering and compositing of photoreal elements into live action plates.
Project: Target
Production Tools: XSI, Maya, Nuke, Mental Ray, PFTrack
CafeFX
December 2009 - March 2010
Lighter / LookDev Artist
CafeFX
January 2009 - December 2009
Santa Maria, CA
"X-Men Origins: Wolverine"
---- [3d Lead/Lighter]
Responsible for creating cg claws for Wolverine as well as poker cards for Gambit. Performed look dev, texturing, matchmove cleanup, shading, lighting, and rendering.
"Wizarding World of Harry Potter" (Universal Theme Park)
---- [CG Generalist/Lighting/Look Dev]
Responsible for a variety of tasks:
+ water, cloud and fog fx for hero ride sequences. (look dev/final dev)
+ lighting, texturing and rendering various portions of Hogwarts Castle
+ cloth simulations for the Quidditch towers and flags
"Gforce" - (Music Video & Promotional Videos)
---- [Lighter of furry fellows]
Responsible for lighting and rendering furry gerbils while also helping to test and identify necessary shader and rendering bugs with other lighting artists during pipeline and shader development. Coordinated with CG sup to organize workload and workflow of lighting artists.
Overall Production Tools:
XSI, Maya, Mental Ray, Arnold, Air/Liquid
CG Lead / Animator
Vitamin
July 2007 - December 2008
Chicago, IL
VFx lead. Responsible for planning and advising workflow and execution of all cg work performed on various commercial projects. Aside from working in all stages of cg production -- from conception to final (modeling, rigging, texturing, lighting, rendering, etc.), I also was involved in pitching for various commercial projects and solved technical problems related to 3d for all projects.
Projects: Zune, Nike Plus, American Eagle (Aerie), Infiniti, Sam Adams, Marlboro, etc.
Primary Production Tools:
XSI, Maya, Mental Ray, After Effects
Layout Artist / Animator
Proof Inc
May 2007 - July 2007
Los Angeles, CA
Previsualization for the Feature Film, "National Treasure: Book of Secrets"
Animator / Character Rigger
Vitamin
February 2007 - April 2007
Chicago, IL
Character animation, rigging and overall layout design for a 60 second commercial for the Microsoft Zune.