ROSITSA GARDJELIYSKA

ROSITSA GARDJELIYSKA

Lead 3D Artist / 11 yrs

Sofia, Bulgaria

Hire Me

Visual Effects Artist

Back in Action (2025)

Visual Effects Artist

749 Ju (2024)

Digital Artist

Borderlands (2024)

Visual Effects Artist

Ripley (2024)

Visual Effects Artist

Fighter (2024)

Visual Effects Artist

Beacon 23 (2023)

Visual Effects Artist

Spy Kids: Armageddon (2023)

Digital Artist

The Cello (2023)

Visual Effects Artist

American Born Chinese (2023)

Visual Effects Artist

Scream VI (2023)

Digital Artist

Halo (2022)

Visual Effects Artist

Till Death (2021)

Modeling & Texturing Artist;visual Effects Artist

Hellboy (2019)

Digital Effects Artist;model & Texture Artist;visual Effects Artist

Hunter Killer (2018)

Visual Effects Artist

Loving Pablo (2018)

Visual Effects Artist

Septembers of Shiraz (2016)

Visual Effects Artist

London Has Fallen (2016)

Visual Effects Artist

Criminal (2014)

Companies
Companies Clear
Work History
  • 3d lead artist

    ReDefine

    February 2023 - Present
    Sofia

    My main responsibilities as a lead artist have been to manage and distribute the work between the artists in the department, to provide training opportunities for everyone, as well as to manage the stress levels, making sure that everyone works in a safe and friendly environment. It is also my duty to keep a close eye on the hero assets, starting from modeling, texturing and lookdev, as well as to assemble any hero lookdev scenes. I also do QA checks on all the scenes and video slaps that go to reviews. I make sure that there is an up-to-date lookdev template and that everyone knows what their work involves, including shots and references. I love seeing my team progress and it is a great honor to present our work during any supervisor reviews,

  • Senior Texturing and Lookdev Specialist

    ReDefine

    October 2021 - February 2023
  • 3d senior artist

    Worldwide FX

    November 2015 - October 2021
    Sofia

    World Wide FX is a successful film studio that has the privilege to work with some of the most famous actors out there and to produce well-known titles. I work as a 3D modeler and texturing artist there. I have worked on 10 released titles, as well as on another 10 that are in post-production. I have worked on over 500 modeling, texturing and look-development assets using Maya, Mudbox, Mari, Zbrush, Katana, Nuke, Photoshop. I take pride in delivering my tasks on time and to a high standard. I have learned a lot about how to successfully deal with stressful situations and short deadlines, as well as how to communicate with different departments in order to achieve the desired outcome. So far in WWFX I have worked on London has Fallen, Mechanic 2, Hunter Killer, Loving Pablo, Hellboy 3, etc.

  • Specialist Digital Arts

    Worldwide FX

    October 2014 - October 2021
    Sofia
  • Animation Generalist

    The Red Duchess

    May 2013 - September 2014
  • Graphic Designer

    Private Client

    March 2013 - June 2013

    I received a project for wedding invitations for a Bulgarian couple. After I completed the invitations, I designed various table and bottle labels for the restaurant where their wedding was. I have used Mudbox and Photoshop to hand-draw all the elements according to the clients' colour preference.

  • Animator

    What Comics Entertainment

    September 2012 - June 2013
    UK

    During my work with What Comics Entertainment, I have animated various scenes, including a hallucinogenic flower dance, many human and animal run/walk cycles and action/acting character scenes. I have also fixed and corrected some of their older character animation scenes. I mainly used Maya for creating the animations.

  • Animator/Modeller

    Kent University/Prime Focus

    June 2012 - September 2012

    I was part of a small team from my university course, working on a dream sequence for the
    movie Letters to Sofija, directed by Bob Mullan. Through this project, I further developed
    my animation skills and learned how to cope together with the whole group during stressful
    situations.
    * Character Modeling - Mermaid, Fisherman, Serpent
    * Rigging and Paint Weighting
    * Texturing - two textures for mermaids
    * Animating
    Other work experience not relevant to animation can be provided on request.

Education
  • Master of Science (MSc) in Computer Animation

    University of Kent

    2011 - 2012
  • Bachelor's degree in Fine and Applied Arts

    Canterbury Christ Church University

    2008 - 2011