Romain Maurer

Romain Maurer

Lead Pipeline Engineering Manager / 20 yrs

Sydney, Australia

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Work History
  • Pipeline Engineering Manager

    Animal Logic

    November 2021 - Present
    Sydney, New South Wales, Australia
  • Pipeline Technical Lead

    Animal Logic

    December 2019 - November 2021
    Sydney, New South Wales, Australia
  • Senior Pipeline Engineer

    Animal Logic

    December 2018 - December 2019
    Sydney, Australia
  • Pipeline Developer

    Cutting Edge

    March 2016 - November 2018
    Sydney, Australia
  • R&D Engineer

    The Bakery Animation

    June 2008 - December 2008

    Worked as pipeline engineer on the R&D side. Led development of our own production repository, along with multiple core libraries used in all our applications and commands (command line argument processing, file-system actions, cryptographic tools, mail parsers, frame sequences representation, …). Worked closely with pipeline architect to satisfy production needs as fast as possible.

  • R&D Engineer

    Duboi

    June 2007 - May 2008

    Designed and developed a generic dispatcher (render farm) for HD3D project, a branch of Cap Digital industry cluster. This dispatcher had to solve problems of multiple companies as at least 4 different ones were participating in the debates.

  • Developer

    Kynogon

    February 2007 - May 2007

    Improved Kynapse, the path-finding and A.I. SDK, by implementing a faster world data generation application.
    Enhanced SDK integration into Unreal engine. Provided support for American customers.

  • R&D Engineer

    Attitude Studio

    November 2004 - September 2006

    Led rendering pipeline software for Renaissance, the first feature film of the company. Participated in multiple developments for different production teams that require many interactions with users: Renderman shaders for Skyland, Movie encoding, Final Cut Pro files manipulations, EDL and asset manager for different production needs.

  • Internship

    CSSI

    2004 - 2004

    The subject of this internship was the development of the software layer for a holographic device.
    As this device was composed of multiple screens in order to have multiple viewpoints, I was in charge of the study and development of a library that intercepts OpenGL calls of softwares and send them on the network so that multiple renderings of the scene can be done, each with a different viewpoint. This application was part of a European project. Thus I wrote all reports (Specifications, State of the Art, ...) in English. I've also participated in the specifications of a collaborative application using the holographic device as the target hardware.

Education
  • Institut Image de l'ENSAM

    2003 - 2004
  • Université Bordeaux I

    2002 - 2003