Romain Maurer

Romain Maurer

Lead Pipeline Engineering Manager / 20 yrs

Sydney, Australia

Hire Me

Technical Services

A-X-L (2018)

Pipeline Engineer

Laughing Under the Clouds (2018)

Research And Development

Monk Comes Down the Mountain (2015)

Software Engineer

Walking With Dinosaurs 3D (2013)

Research And Development

The Great Gatsby (2013)

Software Engineer

Happy Feet Two (2011)

Research And Development

Lego Star Wars: The Padawan Menace (2011)

Software Developer

Sucker Punch (2011)

Visual Effects

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Pipeline

Halloween (2007)

Software Engineer

Skyland (2005)

Work History
  • Pipeline Engineering Manager

    Animal Logic

    November 2021 - Present
    Sydney, New South Wales, Australia
  • Pipeline Technical Lead

    Animal Logic

    December 2019 - November 2021
    Sydney, New South Wales, Australia
  • Senior Pipeline Engineer

    Animal Logic

    December 2018 - December 2019
    Sydney, Australia
  • Pipeline Developer

    Cutting Edge

    March 2016 - November 2018
    Sydney, Australia
  • R&D Engineer

    The Bakery Animation

    June 2008 - December 2008

    Worked as pipeline engineer on the R&D side. Led development of our own production repository, along with multiple core libraries used in all our applications and commands (command line argument processing, file-system actions, cryptographic tools, mail parsers, frame sequences representation, …). Worked closely with pipeline architect to satisfy production needs as fast as possible.

  • R&D Engineer

    Duboi

    June 2007 - May 2008

    Designed and developed a generic dispatcher (render farm) for HD3D project, a branch of Cap Digital industry cluster. This dispatcher had to solve problems of multiple companies as at least 4 different ones were participating in the debates.

  • Developer

    Kynogon

    February 2007 - May 2007

    Improved Kynapse, the path-finding and A.I. SDK, by implementing a faster world data generation application.
    Enhanced SDK integration into Unreal engine. Provided support for American customers.

  • R&D Engineer

    Attitude Studio

    November 2004 - September 2006

    Led rendering pipeline software for Renaissance, the first feature film of the company. Participated in multiple developments for different production teams that require many interactions with users: Renderman shaders for Skyland, Movie encoding, Final Cut Pro files manipulations, EDL and asset manager for different production needs.

  • Internship

    CSSI

    2004 - 2004

    The subject of this internship was the development of the software layer for a holographic device.
    As this device was composed of multiple screens in order to have multiple viewpoints, I was in charge of the study and development of a library that intercepts OpenGL calls of softwares and send them on the network so that multiple renderings of the scene can be done, each with a different viewpoint. This application was part of a European project. Thus I wrote all reports (Specifications, State of the Art, ...) in English. I've also participated in the specifications of a collaborative application using the holographic device as the target hardware.

Education
  • Institut Image de l'ENSAM

    2003 - 2004
  • Université Bordeaux I

    2002 - 2003