Rohan Knuckey

Rohan Knuckey

Edmonton, Canada

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Work History
  • Lead Technical Artist

    BioWare

    February 2012 - March 2015

    Dragon Age Inquisition

  • Senior Environment Artist - Mass Effect & Dragon Age Franchise

    BioWare

    October 2008 - January 2012

    Create high fidelity environment art and levels for AAA console and PC titles
    • Collaborate with designers and art team members on level layout, content and finished product
    • Responsible for modelling real-time assets used in-game
    • Responsible for technical standards of all assets
    • Skilled at texturing and unwrapping assets
    • Level and character lighting for in-game and cinematic sequences
    • Problem solve, audit and streamline art production methods
    • Manage level performance
    • Mentor and train team members in skill development, professional standards and workflow techniques
    • Provide documentation of art processes and define the art pipeline

  • Lead Environment Artist – Unannounced project

    BioWare

    July 2007 - October 2008

    • Developing graphical style and high quality art for in-game environments
    • Managing a small team, mentoring and training junior staff
    • Working closely with design
    • Modular tile set system development
    • Prototyping game play environments for exploration and combat

  • Lead Technical Artist – Unannounced project

    BioWare

    June 2006 - June 2007

    • Developing pipeline, workflow practices and tools.
    • Managing a small team
    • Advising senior management on game engine technical art limitations and solutions to creating a Next-gen console title.

  • Senior Artist - The Movies game

    Lionhead Studios

    March 2002 - March 2006

    Senior technical and environment artist working in a support and advisory role to the Art Lead on The Movies.
    • Concept, design, build and proof all real-time environmental art
    • Collaborated with game engine and tools programmers

  • Senior Artist

    Phase 3 Limited

    October 2001 - January 2002

    Senior Environment Artist on Hitchhikers Guide to the Galaxy, a 3rd person adventure.

  • Senior Artist

    Kuju Entertainment Ltd.

    March 1999 - September 2001

    Senior Level Artist on several products including Microsoft Train Simulator and various prototype projects such as Thunderbirds and Caveman.
    • Motion Capture Director for the game Halcyon Sun, managing all aspects from directing the cutscenes to doing key-reduction on the final output.

Education
  • De Montfort University

    1994 - 1996
  • Colston Collegiate School, Bristol

    1989 - 1993