Senior Environment Artist - Mass Effect & Dragon Age Franchise
BioWare
October 2008 - January 2012
Create high fidelity environment art and levels for AAA console and PC titles
⢠Collaborate with designers and art team members on level layout, content and finished product
⢠Responsible for modelling real-time assets used in-game
⢠Responsible for technical standards of all assets
⢠Skilled at texturing and unwrapping assets
⢠Level and character lighting for in-game and cinematic sequences
⢠Problem solve, audit and streamline art production methods
⢠Manage level performance
⢠Mentor and train team members in skill development, professional standards and workflow techniques
⢠Provide documentation of art processes and define the art pipeline
Lead Environment Artist â Unannounced project
BioWare
July 2007 - October 2008
⢠Developing graphical style and high quality art for in-game environments
⢠Managing a small team, mentoring and training junior staff
⢠Working closely with design
⢠Modular tile set system development
⢠Prototyping game play environments for exploration and combat
Lead Technical Artist â Unannounced project
BioWare
June 2006 - June 2007
⢠Developing pipeline, workflow practices and tools.
⢠Managing a small team
⢠Advising senior management on game engine technical art limitations and solutions to creating a Next-gen console title.
Senior Artist - The Movies game
Lionhead Studios
March 2002 - March 2006
Senior technical and environment artist working in a support and advisory role to the Art Lead on The Movies.
• Concept, design, build and proof all real-time environmental art
• Collaborated with game engine and tools programmers
Senior Artist
Phase 3 Limited
October 2001 - January 2002
Senior Environment Artist on Hitchhikers Guide to the Galaxy, a 3rd person adventure.
Senior Artist
Kuju Entertainment Ltd.
March 1999 - September 2001
Senior Level Artist on several products including Microsoft Train Simulator and various prototype projects such as Thunderbirds and Caveman.
• Motion Capture Director for the game Halcyon Sun, managing all aspects from directing the cutscenes to doing key-reduction on the final output.