Rob Somers

Rob Somers

Animator, writer, fitness geek, and full-time dreamer!

Mid-level Animator / 14 yrs

Orlando, FL, United States

Hire Me

Additional Animation

Life After BOB: The Chalice Study (2021)

Animator

Baba Yaga (2021)

Animator

The Smurfs 2 (2013)

Animator

The Smurfs: Legend of Smurfy Hollow (2013)

Animation TD

Alvin and the Chipmunks: Chipwrecked (2011)

I attended Animation Mentor from 2008-2009, where I dedicated myself to becoming a well-rounded animator under the mentorship of animators from studios like Pixar, Dreamworks, and Blue Sky. With dogged determination, I've been lucky to assemble a diverse professional resume, with credits on feature films, AAA-level video games, and TV commercials.

From feature films to video games, keyframes to motion-capture, character to creature work... I've enjoyed it all!

I'm working full-time but am open to part-time/short-term freelance remote work.
Work History
  • Animator

    GameSim

    January 2014 - Present

    - NBA Live '15
    - Madden NFL '15

  • Animator

    Premise Entertainment

    July 2013 - September 2013

    NBA Live '14
    - worked in conjunction with EA/Tiburon
    - motion capture animation clean-up based on detailed video reference
    - Software: MotionBuilder

  • Animator

    Pivot VFX

    January 2013 - April 2013

    The Smurfs 2
    - worked in conjunction with Sony Imageworks
    - animation on "The Legend of Smurfy Hollow" short, The Smurfs 2 feature film, and TV promos
    - Software: Maya

  • Animator

    Framestore

    April 2012 - June 2012

    Old Spice TV commercials
    - creature animation layered over puppet tracking
    - Software: Maya

  • Animator

    The Mill

    January 2012 - April 2012

    Emerson & Hennessy TV commercials
    - creature animation
    - Software: XSI SoftImage

  • Animation TD

    Rhythm & Hues Studios

    May 2011 - September 2011

    Alvin and the Chipmunks: Chipwrecked
    - character animation
    - Software: Voodoo (R+H proprietary)

  • Animator

    Eurocom

    April 2010 - August 2010

    Goldeneye 007
    - motion-capture clean up for final cut scenes and in-game sequences
    - Software: Maya

Education
  • Animation Mentor

    2008 - 2009
  • Pratt Institute

    2006 - 2008
  • University of Central Florida

    2001 - 2005