Robert Ward

Robert Ward

Lead Sequence

Jacksonville, FL, United States

Hire Me

Visual Effects Artist

Bolden! (2019)

Generalist Supervisor

Jurassic World: Blue (2018)

Visual Effects Artist

Star Wars: Episode VIII - The Last Jedi (2017)

Generalist Supervisor

Pirates of the Caribbean: Battle for the Sunken Treasure (2016)

Senior Generalist

Jurassic World (2015)

Visual Effects Artist

Asylum (2015)

CG Supervisor

Oblivion (2013)

CG Supervisor

Snow White and the Huntsman (2012)

CG Supervisor

Journey 2: The Mysterious Island (2012)

Sequence Lead

Sucker Punch (2011)

Visual Effects

Final Destination 5 (2011)

Visual Effects

Green Lantern (2011)

Creatures

The Tree of Life (2011)

Visual Effects Artist

Louis (2010)

digital artist

The A-Team (2010)

Generalist

Avatar (2009)

Virtual Environments Lead/ Character Modeling/ Previs Anim

G.I. Joe: The Rise of Cobra (2009)

Visual Effects Artist

The Ruins (2008)

Visual Effects Artist

In the Name of the King: A Dungeon Siege Tale (2008)

Virtual Sets/ Extensions, LnR

Mr. Magorium's Wonder Emporium (2007)

Lead modeler/ generalist

Superman Returns (2006)

Character Modeler

Dan Dare, Pilot of the Future (2001)

Model Maker (Unknown Episodes)

Dune (2000)

Visual Effects

Roughnecks: The Starship Troopers Chronicles (1999)

Work History
  • Senior Generalist

    Industrial Light & Magic

    September 2014 - Present
    San Francisco Bay Area
  • Pipayo

    July 2013 - Present
  • Self Employed

    Freelance

    January 2013 - August 2014
  • CG Supervisor

    Pixomondo

    January 2011 - December 2013
    Santa Monica, CA

    Lead 3d department
    + Digital Double work and LnR

  • CG Supervisor

    Pixomondo

    January 2011 - December 2012
  • Generalist/ team lead/ sequence lead

    Frantic Films

    June 2005 - January 2011
    Hollywood, CA

    (Frantic bought by Prime Focus VFX around 2009)

    Superman Returns (Lead Modeler, designed Krypton city and other environs)

    Magorium's Wonder Emporium (Virtual sets and extensions, Lighting and Rendering)

    GI Joe (Lead character artist, lead virtual environment artist)

    Tree of Life (Lighting and Rendering, creature shaders)

    Avatar (Digital doubles (for tarmac scene), Vehicle and props shading and lighting)

    A-Team (Character lead)

    Suckerpunch (Sequence lead- repeated transitions from live plates to digital doubles and back)

    (

  • Visual Effects

    Prime Focus World

    June 2005 - 2011
  • Vfx artist

    Prime Focus World

    2005 - 2009
  • Senior 3d artist

    Prime Focus World

    2005 - 2009
  • Independent Contractor

    Consultant and Contractor

    April 2001 - June 2005

    Various projects for National Geographic Television, Electronic Arts, Stereoscopic films for a Theme park in China, Mattel, ICT (Institute for Creative Technologies), Live Bait Productions, and a number of longer term lead-jobs for clients getting character-based animation projects off the ground.

  • Animator/ Character Modeler

    Foundation Imaging

    April 1999 - May 2001

    Character animation. Lip sync. Directed motion capture artists on stage for action/acting shots. Scene layout. LnR.

    Character modeling/texturing/shading/rigging.

    Projects included the animated Starship Troopers television show, game cinematics for Twisted Metal Black, Max Steele, Characters for Nokia, Dan Dare, and character tests for Star Trek Voyager.

  • Character modeler

    Netter Digital

    July 2000 - October 2000

    Modeled, textured and shaded mainly characters for animated television shows, but also creatures, props, sets, etc. Also a bit of work on the Dune miniseries.

Education
  • BFA in Music Composition

    Boston University

    1988 - 1993