Robert Miramontes

Robert Miramontes

3D Artist experienced in Games, VR/AR, and CG Vehicle Ads

Mid-level 3D Artist / 12 yrs

Oregon

Hire Me
Solid 3d Artist fueled by passion, the progression and completion of cg art. Self driven and willing to adapt to new methods and software. Remains focused while working independently and is attentive while working as part of a team. I'm looking to extend my career as an artist and ready for a new challenge.
Work History
  • 3D Artist

    WITHIN (VR/AR)

    December 2020 - Present
    Remote
  • 3D Artist

    WITHIN (VR/AR)

    May 2020 - November 2020
    Remote
  • 3D Artist

    WITHIN (VR/AR)

    March 2020 - April 2020
    Remote
  • 3D Artist

    WITHIN (VR/AR)

    July 2019 - February 2020
  • 3D Artist

    WITHIN (VR/AR)

    June 2019 - January 2020
    Remote
  • 3D Generalist

    Freelance

    July 2018 - April 2019

    • Worked on various projects: AR for Google Expeditions App, A corporate brand experience for Salesforce titled: Hey Einstein, Data prepping for a couple of brand name vehicles: Nissan & Acura, 3D Home Interior Creation for Modsy.
    • Asset Creation, Retopology/Optimization, UV Unwrapping, Texturing, Texture Projecting.

  • 3D Generalist

    Within (Virtual Reality)

    March 2017 - May 2018
    Greater Los Angeles Area

    • Worked on a few VR & AR projects: Under Neon Lights WebVR, Goldilocks Storybook AR, Lambchild Superstar: Making Music in the Menagerie of the Holy Cow.
    • Character & Prop Retopology/Optimization, Asset Creation, UV unwrapping, Texturing, Rigging with Rapid Rig Modular, Blocking Animation, CG Storyboard Compositing, Baking animations & exporting to Unity, Importing assets in Unity and creating prefabs.

  • 3D Generalist

    Mind Over Eye

    June 2012 - February 2017
    El Segundo, CA

    • Worked on multiple CG projects that required 3D modeling, Retopologized for game models and for high resolution product models, UV unwrapping, Texturing, Lighting, Rigging, Animating, Scene Assembly.
    • Collaborated on the development of a few mobile apps: Dodge Revolution, Ram by Mopar AR, Playworld Systems Interactive Playground AR.

  • Junior Artist

    Activision/Blizzard 7 Studios

    June 2008 - October 2009
    Los Angeles, CA

    Advanced from intern to full time Junior Artist and contributed to the following game titles:

    Space Camp (Wii) - Duties included modeling and texturing art assets.

    Scratch the Ultimate DJ, Unreleased Title (PS3, Xbox 360) - Responsible for modeling, texturing, rigging, animating art assets, and setting up Havok Behavior projects.

    DJ Hero, Unreleased Title (PS3, Xbox 360) - I was involved in the creation of particle FX, setting up the environment light show and setting up the in-game camera shots with Sony Vegas.

Education
  • Bachelor of Science in Animation

    Westwood College

    December 2001 - December 2005