Solid 3d Artist fueled by passion, the progression and completion of cg art. Self driven and willing to adapt to new methods and software. Remains focused while working independently and is attentive while working as part of a team. I'm looking to extend my career as an artist and ready for a new challenge.
Work History
3D Artist
WITHIN (VR/AR)
December 2020 - Present
Remote
3D Artist
WITHIN (VR/AR)
May 2020 - November 2020
Remote
3D Artist
WITHIN (VR/AR)
March 2020 - April 2020
Remote
3D Artist
WITHIN (VR/AR)
July 2019 - February 2020
3D Artist
WITHIN (VR/AR)
June 2019 - January 2020
Remote
3D Generalist
Freelance
July 2018 - April 2019
• Worked on various projects: AR for Google Expeditions App, A corporate brand experience for Salesforce titled: Hey Einstein, Data prepping for a couple of brand name vehicles: Nissan & Acura, 3D Home Interior Creation for Modsy.
• Asset Creation, Retopology/Optimization, UV Unwrapping, Texturing, Texture Projecting.
3D Generalist
Within (Virtual Reality)
March 2017 - May 2018
Greater Los Angeles Area
• Worked on a few VR & AR projects: Under Neon Lights WebVR, Goldilocks Storybook AR, Lambchild Superstar: Making Music in the Menagerie of the Holy Cow.
• Character & Prop Retopology/Optimization, Asset Creation, UV unwrapping, Texturing, Rigging with Rapid Rig Modular, Blocking Animation, CG Storyboard Compositing, Baking animations & exporting to Unity, Importing assets in Unity and creating prefabs.
3D Generalist
Mind Over Eye
June 2012 - February 2017
El Segundo, CA
• Worked on multiple CG projects that required 3D modeling, Retopologized for game models and for high resolution product models, UV unwrapping, Texturing, Lighting, Rigging, Animating, Scene Assembly.
• Collaborated on the development of a few mobile apps: Dodge Revolution, Ram by Mopar AR, Playworld Systems Interactive Playground AR.
Junior Artist
Activision/Blizzard 7 Studios
June 2008 - October 2009
Los Angeles, CA
Advanced from intern to full time Junior Artist and contributed to the following game titles:
Space Camp (Wii) - Duties included modeling and texturing art assets.
Scratch the Ultimate DJ, Unreleased Title (PS3, Xbox 360) - Responsible for modeling, texturing, rigging, animating art assets, and setting up Havok Behavior projects.
DJ Hero, Unreleased Title (PS3, Xbox 360) - I was involved in the creation of particle FX, setting up the environment light show and setting up the in-game camera shots with Sony Vegas.