- Qarar (2014) - Compositor, matte painting
- The Dr. Hamood Show (2014) - Lighting / rendering, compositor
- Technopolis (2014) - Compositor, look development, matte painting
- The Case of Conrad Cooper (2014) - Assistant editor, compositor
- Martian American (2014) - Compositor
- Prism (2014) - VFX Supervision, compositor
Maya Generalist / Nuke Compositor
Chapeau FX
August 2014 - September 2014
Nuke Compositor
Duel, Inc.
April 2014 - April 2014
- Fargo: Ep. 7 "Who Shaves The Barber?"
- "Open" HBO Pilot
Nuke Compositor
Zero VFX
January 2014 - February 2014
Sextape (2014)
The Equalizer (2014)
Stereoscopic Compositor
Deluxe Digital Studios
October 2012 - January 2014
- Jurassic Park: 3D
- G.I. Joe Retaliation
- Iron Man 3
- Star Trek Into Darkness
- Pacific Rim
- The Wolverine
- Captain America: The Winter Soldier
- Godzilla
Compositor
Digital Domain
November 2010 - September 2012
- Transformers 3: Dark of the Moon 3D (2011) Paint and stereoscopic compositing
- Thor (2011) Chroma keying and wire removal
- Smurfs (2011) Paint artist
- 47 Ronin (2013) Stereoscopic compositing
- Undisclosed Project (2013) Stereoscopic compositing lead
- Stereoscopic compositing lead - managed team of five artists to bring shots to completion under tight budgets.
- Editing and animation of demo material for public presentations.
3D Modeler and Texture Artist
CAE
July 2007 - December 2010
Created original 3D models/textures for the SECore static model database.
Level Design
Firearms MOD HL
January 2000 - 2002
Created 2D and 3D content for the Half-Life 1 MOD Firearms which shipped with Half-Life Game of the Year and Counter-Strike editions in November 2000.
Level Design / Beta testing
Day of Defeat MOD HL1
December 2000 - March 2001
Worked with original Day of Defeat MOD team as a beta tester, level designer and texture artist. Created map dod_valley for the first beta release.
Level Design
Russian Front MOD HL1
January 1999 - December 2000
Designed and developed original levels for Half-Life 1 total conversion Russian Front which appeared at E3 in 2000. Responsible for updating and maintaining levels based on community feedback after the alpha release.