Robbin Huntingdale

Robbin Huntingdale

Grooming / Look Development / Surfacing

Look Development / Groom / Surfaing / 20 yrs

Los Angeles

Hire Me

groom artist

Elio (2025)

groom artist

Inside Out 2 (2024)

Character Technical Director

Cars on the Road (2022)

Character Groom Artist

Turning Red (2022)

Look Development

Dug Days (2021)

Character Shading & Groom TD

Toy Story 4 (2019)

Groom TD

Incredibles 2 (2018)

Look development

Lucifer (2016)

Look development

Gotham (2014)

Surfacing Artist

How to Train Your Dragon 2 (2014)

Lead Surfacer

Night of the Living Carrots (2014)

Additional Surfacer

The Croods (2013)

Surfacing Artist

Madagascar 3: Europe's Most Wanted (2012)

Surfacer

Puss in Boots - Three Diablos (2012)

Surfacing Artist

Puss in Boots (2011)

Production Tester

Megamind (2010)

Production Testing

Shrek Forever After (2010)

Surfacing Artist

Monsters vs Aliens Mutant Pumpkins From Outer Space (2009)

Surfacing Artist

Monsters vs Aliens (2009)

Surfacing Artist

Kung Fu Panda (2008)

Surfacing Artist

Flushed Away (2006)

Surfacer

First Flight (2006)

Surfacing Artist

Over The Hedge (2006)

Surfacing Artist

Father of the Pride (2004)

Digital Model Development And Construction Artist

Star Wars: Episode II - Attack of the Clones (2002)

Viewpoint Artist

AI: Artificial Intelligence (2001)

My primary focus has been Hair & Fur Grooming, Look Development, Surface Shading & Texture Painting on characters, props and environments. I've worked both on the CG side of film, TV, Video Games, FX, as well as practical set painting, scenic painting, murals, model and prop construction and permanent scenery installations for casinos, theme parks, aquariums and private homes. I am looking to challenge myself and by pushing beyond my professional experience. I am open to opportunities that utilize my education, trained skills and broaden my existing skill set.
Work History
  • Grooming

    Pixar

    January 2020 - Present
  • Look Development

    Walt Disney Animation Studios

    2019 - July 2019
    Burbank, California
  • Look Development

    CoSA VFX

    November 2017 - November 2018
    North Hollywood, California

    TV & subscription based content: Gotham, Lucifer, Marvel’s Runaways, & undisclosed projects. Creature & hard surface Look Dev: Textures & Shading.

  • Character Shading/Grooming TD

    Pixar

    November 2015 - November 2017
    Emeryville, California
  • Look Development

    Duncan Studio

    2016 - 2016
    Pasadena, California

    Minnion Mayhem HD 3D simulation ride for Universal Studio Japan. Components: Look Development of Queue Animation hero character & character prop assets to match film assets.

  • Surfacing Artist: Look Development & Groom Artist

    DreamWorks Animation

    2003 - 2015
    Glendale, California

    Surfacing Artist/Look Development, hair & fur groom, texture paint, & shade hero characters, crowd catalogue characters, props, hard surface & environmental assets for theatrical feature film release.  Fur/hair grooming on hero characters which required extensive cross department workflow with new physically based lights & hair shader on HTTYD2.  Tested R&D’s new tools, trained/mentored surfacing artists, wrote user department guides & workflow wiki.  Created Surfacing Department wiki and maintained through Confluence upgrades.  Self sufficient artist with strength working unsupervised on complicated asset and with projects lacking technical show support.   

    undisclosed project
    B.O.O.: Bureau of Otherworldly Operations (TBD)
    How to Train Your Dragon 2 (2014)
    The Croods (2013)
    Madagascar 3 (2012)
    Puss in Boots: Consumer Products: Friskies, McDonald's, Old Spice parody
    Puss in Boots: DVD extra
    Puss in Boots - uncredited (2011)
    Monsters vs. Aliens: "Night of the Living Carrots"​ (2011)
    Monsters vs. Aliens: "Mutant Pumpkins from Outer Space" (2009)
    Monsters vs. Aliens (2009)
    Kung Fu Panda (2008)
    Flushed Away (2006)
    Over the Hedge (2006)
    First Flight (2006)
    Father of the Pride (2004)

  • Production Testing

    DreamWorks Animation

    2009 - 2010
    Glendale, California

    Production tested R&D's upgrade of shading component of internal software by assisting with user-based testing, which included reporting bugs with full documentation for replication, and documenting new workflow standards. Worked closely with the development team to be sure software solutions were cognizant of the feature animation pipeline departments' needs.

    credited:
    Shrek Forever After
    Megamind

  • Environmental Texture Artist

    Electronic Arts

    2003 - 2003
    Redwood City, California

    In-Game Environmental Texture Artist for JamesBond 007: Everything or Nothing, released on Game Cube, Xbox, & Playstation 2. My contributions primarily focused on the Mine Shaft level, New Orleans Mansion and Basement levels & the Falling Cliff level, with additional support throughout the game.

  • Texture Artist

    LucasArts

    2002 - 2003

    Level & Character Texture Artist for RTX: Red Rock. UV layout, 2d painted textures, adjusted/rebuilt models for better map layout.

    RTX: Red Rock

  • Viewpainter - Digital Model Development and Construction Artist

    Industrial Light & Magic

    2000 - 2002
    San Rafael, California

    Viewpainter, Texture Artist: Digital Doubles, Characters, props, hard surface, practical set prop & element matching & entire digital set construction for Star Wars Episode II - Attack of the Clones & A.I. Artificial Intelligence.

Education
  • Illustration

    Art Center College of Design

    ? - ?