I have worked on many projects under many departments at various studios. I leverage my supervisor and artist background to help get quick and quality turn arounds. I am calm under pressure when others are unnerved. My ultimate goal is help the team be better, enjoy the work more, and turn out a quality product everyone can and will be proud of.
Whether on the box as an artist, an on box supervisor, or full time supervisor, I have the skills to complete the shows requirements.
I am passionate about creating amazing imagery, mentoring, team dynamics, pipeline, and bringing value to every project.
At this time I prefer remote work or I can work in studio for 5 month or shorter contracts.
Work History
Freelance VFX Artist/Consultant
2bitfx
August 2006 - Present
Independent VFX for small budget commercials, music videos, and films.
"Together We Are" - Music Video, Arty, VFX
"Now Is The Start" - Music Video, A Fine Frenzy, VFX
"Retrain Your Brain" - Spec Ad Virgin Mobile, VFX
"Pretty Darn Funny ep. Footloose Parody" - Web Series, Tinder Media, VFX
"My Error" - Short Film, Lone Mountain Studios, VFX
"Sorry" - Music Video, Moth and the Flame, VFX
"Clones" - Commercial, Intermountain Health Care, VFX
"Kong Kone" - Commercial, Macey's, VFX
"Best Friends" - Commercial, Lagoon, VFX
"The Book of Jer3miah" - VFX
"T
Sr Fx Artist
Invisible Objects
December 2024 - January 2025
Sr FX Artist
Nexodus
September 2024 - September 2024
Houdini Generalist
Method Studios
July 2024 - August 2024
Sr FX Artist
Method Studios
April 2024 - June 2024
Senior Fx Artist
Parliament
March 2024 - April 2024
VFX supervisor
LDS Church
April 2020 - November 2023
Salt Lake City, US
https://vimeo.com/893431620
3D Generalist
Method Studios
March 2020 - April 2020
VFX Artist
Method Studios
November 2019 - February 2020
Los Angeles
Effects artist for dungeons and dragons game trailer.
3D sequence lead for Amazon game trailer. Created 3-D photo real environments from game engine exports.
Used Houdini to update game atlases to high resolution assets while procedurally rebuilding scenes and lookdev. Exported back to maya for rendering in vray.
Department Head: FX, Lighting, Comp
Deeproot Tech
January 2019 - November 2019
Sandy, UT
In charge of technology development for effects lighting and compositing. Lighting supervisor on project. R&D specialist for incoming projects. Director of upcoming title.
At Deeproot we created digital media from highly stylized to photo real for various projects including special venue, web series, and pinball.
FX dev (Remote)
Pixomondo
September 2018 - October 2018
Vancouver (Remotely)
Worked on goosebumps two and a dogs way home.
Developed plasma and electrical lightning tools for goosebumps.
Created snow interaction for a dogs way home
Sr Fx Artist
Method Studios
July 2018 - September 2018
Los Angeles, CA
Created photo real effects simulations for commercials.
Also helped out on Maya VRay lighting shots.
Fx Dev
Method Studios
January 2018 - April 2018
Created highly art directed water simulations for product commercials.
VFX supervisor
Omnispace Inc
December 2017 - January 2018
Let a team of young artist to create a centerpiece dome film experience for the NFL’s Super Bowl in 2018. The film was rendered in red shift at 4K to 6K. The film included crowd simulations destruction stylized characters photo real football players jets space and other effects The film included crowd simulations, destruction, stylized characters, photo real football players, jets, space, and other effects.
FX Supervisor
Pixomondo
August 2017 - October 2017
We created mass amounts of water simulations for the series finale of fear The Walking Dead. I work was nominated for a VS award We created mass amounts of water simulations for the series finale of Fear the Walking Dead. Our work was nominated for a VES award
FX Artist
Method Studios
December 2016 - April 2017
Santa Monica, CA
Rigid body simulations. Procedural modeling and lookdev.
Architecting and designing of large scale vfx pipeline and procedures. Simulation and fx template development. Compositing and CG work flow development and education. Team structure development and mentoring.
On set supervision of effects shots as well as vfx team supervision.
Producer and VFX Supervisor
Eventide Creative LLC
February 2012 - July 2016
Developing feature films and other creative projects from concept through production and post-production.
"Orc Wars"
"Redcoat"
"Eugenie"-short film
Senior FX Artist / CG Supervisor
Pixomondo
September 2015 - November 2015
"Sleepy Hollow" - Senior FX Artist/CG Supervisor
"The Fifth Wave" - Senior FX Artist
Lighting Supervisor
Rhythm & Hues Studios
April 2007 - February 2012
"Everybody Loves Whales" (Released as "Big Miracle") - Lighting Supervisor
"RIPD" - Lighting Supervisor
"Hop" - Environment Lookdev Lead
"A-Team" - Lighting TD
"Alvin and the Chipmunks: The Squeakquel" - Lighting Lead
"Land of the Lost" - Environment Lead
"The Mummy 3: Tomb of the Dragon Emperor" - Lighting TD
"The Golden Compass" - Lighting TD
"Night at the Museum" - Lighting TD