Rob Au

Rob Au

FX/Lighting/Lookdev Artist/Supervisor

Supervisor VFX Artist / 19 yrs

Utah, United States

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FX Artist

A Dog's Way Home (2019)

Division FX Supervisor

Sky Hunter (2017)

FX Artist

Guardians of the Galaxy Vol. 2 (2017)

Visual Effects Supervisor

My Error (2015)

Digital Effects / Visual Effects Supervisor

Dragonfyre (2013)

Compositor

Joseph Smith: Prophet of the Restoration (2011)

Animation Compositor / Animation Director / Animation Leader

Der Ostwind (2007)

Sr. FX Artist

A Dog's Way Home (2019)

FX developer

Goosebumps 2 (2018)

FX Supervisor

Fear the walking Dead (2015)

FX Artist

The 5th Wave (2016)

Senior FX Artist / CG Supervisor

Sleepy Hollow (2013)

Lighting Supervisor

R.I.P.D. (2013)

Lighting Supervisor

Big Miracle (2012)

Environment Lookdev Lead

Hop (2011)

Lighting TD

The A-Team (2010)

Lighting Lead

Alvin and the Chipmunks: The Squeakquel (2009)

Lighting/Environment Lead

Land of the Lost (2009)

Lighting TD

The Mummy: Tomb of the Dragon Emperor (2008)

Lighting TD

The Golden Compass (2007)

Lighting TD

Night at the Museum (2006)

VFX Artist

The Brink (2015)

I have worked on many projects under many departments at various studios. I leverage my supervisor and artist background to help get quick and quality turn arounds. I am calm under pressure when others are unnerved. My ultimate goal is help the team be better, enjoy the work more, and turn out a quality product everyone can and will be proud of.

Whether on the box as an artist, an on box supervisor, or full time supervisor, I have the skills to complete the shows requirements.

I am passionate about creating amazing imagery, mentoring, team dynamics, pipeline, and bringing value to every project.

At this time I prefer remote work or I am willing to relocate for 2 year contracts.
Work History
  • Freelance VFX Artist/Consultant

    2bitfx

    August 2006 - Present

    Independent VFX for small budget commercials, music videos, and films.

    "Together We Are" - Music Video, Arty, VFX
    "Now Is The Start" - Music Video, A Fine Frenzy, VFX
    "Retrain Your Brain" - Spec Ad Virgin Mobile, VFX
    "Pretty Darn Funny ep. Footloose Parody" - Web Series, Tinder Media, VFX
    "My Error" - Short Film, Lone Mountain Studios, VFX
    "Sorry" - Music Video, Moth and the Flame, VFX
    "Clones" - Commercial, Intermountain Health Care, VFX
    "Kong Kone" - Commercial, Macey's, VFX
    "Best Friends" - Commercial, Lagoon, VFX
    "The Book of Jer3miah" - VFX
    "T

  • Sr FX Artist

    Method Studios

    April 2024 - June 2024
  • Senior Fx Artist

    Parliament

    March 2024 - April 2024
    Remote
  • VFX supervisor

    LDS Church

    April 2020 - November 2023
    Salt Lake City, US

    https://vimeo.com/893431620

  • 3D Generalist

    Method Studios

    March 2020 - April 2020
    Remote
  • VFX Artist

    Method Studios

    November 2019 - February 2020
    Los Angeles

    Effects artist for dungeons and dragons game trailer.

    3D sequence lead for Amazon game trailer. Created 3-D photo real environments from game engine exports.

    Used Houdini to update game atlases to high resolution assets while procedurally rebuilding scenes and lookdev. Exported back to maya for rendering in vray.

  • Department Head: FX, Lighting, Comp

    Deeproot Tech

    January 2019 - November 2019
    Sandy, UT

    In charge of technology development for effects lighting and compositing. Lighting supervisor on project. R&D specialist for incoming projects. Director of upcoming title.

    At Deeproot we created digital media from highly stylized to photo real for various projects including special venue, web series, and pinball.

  • FX dev (Remote)

    Pixomondo

    September 2018 - October 2018
    Vancouver (Remotely)

    Worked on goosebumps two and a dogs way home.

    Developed plasma and electrical lightning tools for goosebumps.

    Created snow interaction for a dogs way home

  • Sr Fx Artist

    Method Studios

    July 2018 - September 2018
    Los Angeles, CA

    Created photo real effects simulations for commercials.

    Also helped out on Maya VRay lighting shots.

  • Fx Dev

    Method Studios

    January 2018 - April 2018

    Created highly art directed water simulations for product commercials.

  • VFX supervisor

    Omnispace Inc

    December 2017 - January 2018

    Let a team of young artist to create a centerpiece dome film experience for the NFL’s Super Bowl in 2018. The film was rendered in red shift at 4K to 6K. The film included crowd simulations destruction stylized characters photo real football players jets space and other effects The film included crowd simulations, destruction, stylized characters, photo real football players, jets, space, and other effects.

  • FX Supervisor

    Pixomondo

    August 2017 - October 2017

    We created mass amounts of water simulations for the series finale of fear The Walking Dead. I work was nominated for a VS award We created mass amounts of water simulations for the series finale of Fear the Walking Dead. Our work was nominated for a VES award

  • FX Artist

    Method Studios

    December 2016 - April 2017
    Santa Monica, CA

    Rigid body simulations. Procedural modeling and lookdev.

  • Senior FX Artist

    Pixomondo

    October 2016 - October 2016
    Los Angeles, California

    Missile trail systems. Generic destruction system. Dust, ground hard surface explosion. https://youtu.be/_87zvl0LcEg

  • Visual Effects Supervisor

    LDS Motion Picture Studio

    April 2012 - July 2016

    Architecting and designing of large scale vfx pipeline and procedures. Simulation and fx template development. Compositing and CG work flow development and education. Team structure development and mentoring.

    On set supervision of effects shots as well as vfx team supervision.

  • Producer and VFX Supervisor

    Eventide Creative LLC

    February 2012 - July 2016

    Developing feature films and other creative projects from concept through production and post-production.

    "Orc Wars"
    "Redcoat"
    "Eugenie"-short film

  • Senior FX Artist / CG Supervisor

    Pixomondo

    September 2015 - November 2015

    "Sleepy Hollow" - Senior FX Artist/CG Supervisor
    "The Fifth Wave" - Senior FX Artist

  • Lighting Supervisor

    Rhythm & Hues Studios

    April 2007 - February 2012

    "Everybody Loves Whales" (Released as "Big Miracle") - Lighting Supervisor
    "RIPD" - Lighting Supervisor
    "Hop" - Environment Lookdev Lead
    "A-Team" - Lighting TD
    "Alvin and the Chipmunks: The Squeakquel" - Lighting Lead
    "Land of the Lost" - Environment Lead
    "The Mummy 3: Tomb of the Dragon Emperor" - Lighting TD
    "The Golden Compass" - Lighting TD
    "Night at the Museum" - Lighting TD

  • Compositing TD

    LDS Motion Picture Studio

    October 2006 - February 2007

    Compositor

  • Lighting TD

    Rhythm & Hues Studios

    June 2006 - October 2006

    Night at the Museum

  • Compositor

    LDS Motion Picture Studio

    June 2005 - April 2006

    Joseph: Prophet of the Restoration

  • Brigham Young University

    July 2005 - January 2006
Education
  • Brigham Young University

    1998 - 2006