Robert Nederhorst

Robert Nederhorst

Supervisor VFX/Comp Supervisor / 25 yrs

Los Angeles, CA

Hire Me

Visual Effects Supervisor

Spy Kids: Armageddon (2023)

Visual Effects Consultant

A Man Called Otto (2023)

Visual Effects Supervisor

The Curse of Bridge Hollow (2022)

Visual Effects Supervisor

The Conjuring: The Devil Made Me Do It (2021)

Visual Effects Supervisor

John Wick: Chapter 3 (2019)

Visual Effects Supervisor

The Week Of (2018)

Visual Effects Supervisor

Tomb Raider (2018)

Visual Effects Supervisor

Roman J. Israel, Esq. (2017)

Visual Effects Supervisor

Sandy Wexler (2017)

Visual Effects Supervisor

Patriots day (2017)

Visual Effects Supervisor

The Magnificent Seven (2016)

Visual Effects Supervisor

Ghostbusters (2016)

Visual Effects Consultant

Guitar Hero Live (2015)

Digital Compositor

Dracula 3D (2013)

Visual Effects Supervisor

After Earth (2013)

Visual Effects Artist

Star Trek Continues (2013)

Compositor

Here Comes the Boom (2012)

Documentary / Visual Effects Supervisor

Samsara (2012)

Digital Compositor

Project X (2012)

Visual Effects Supervisor

Prodigal (2011)

Stereographer

Spy Kids: All the Time in the World (2011)

Principal/VFX Supervisor/Compositor/Arti

Captain America: The First Avenger (2011)

Compositor

Thor (2011)

VFX Supervisor

Priest (2011)

VFX Supervisor

The Last Airbender (2010)

VFX Supervisor

Iron Man 2 (2010)

Compositor

The Book of Eli (2010)

Visual Effects Supervisor

Chains (2010)

Digital Compositor

2012 (2009)

Digital Effects Artist

Nine Inch Nails: Only (2005)

Senior Digital Compositor

Stealth (2005)

Digital Compositing Lead

The Day After Tomorrow (2004)

Digital Compositor

Daredevil (2003)

Digital Compositor

Star Trek: Nemesis (2002)

Digital Compositor

We Were Soldiers (2002)

Digital Compositor

Vanilla Sky (2001)

Digital Artist

Spy Kids (2001)

How the Grinch Stole Christmas (2000)

Digital Compositor

X-Men (2000)

3D Digital Artist

Supernova (2000)

Visual Effects

Honeyrun

Work History
  • Freelance Comp/CG/VFX Supervisor

    Self

    May 2014 - Present
  • Adjunct Professor

    University of Southern California

    January 2011 - Present
    Greater Los Angeles Area

    As of Spring 2011, I am an Adjunct Professor at the School of Digital Arts. I have taught compositing class and have mentored students in the art of visual effects

  • Principal/VFX Supervisor/Compositor/Artist

    Narrate, Inc.

    August 2008 - Present
    Greater Los Angeles Area

    My company is Narrate, Inc. We have done several jobs through this company such as Thor, Captain America, Book of Eli, and several commercials. We use as small or as big of a team as the project demands and have a pipeline that is flexible enough to handle film and television work.

  • Visual Effects Supervisor

    Zero VFX

    November 2015 - March 2018
    Venice, CA

    My role at ZERO entails creating the absolute best content for our clients, while maintaining a very reasonable schedule for our team, and managing costs throughout the entire process.
    Part of this is bringing in the best in breed talent for our entertainment products as well as technical oversight of our software and hardware pipeline. This, coupled with constant management of multiple projects simultaneously, results in an end-to-end managed process which allows us to push the envelope on creative and technical levels. Also, I make a pretty damned good caipirinha.

  • CTO

    Narrate, Inc

    May 2015 - February 2017
    Greater Los Angeles Area

    Lead Developer / Product Manager for Surf Track (https://bit.ly/surftrack) which is an app for tracking surf sessions

  • VFX Consultant

    Activision

    October 2014 - August 2015
    Santa Monica, CA

    Activision asked me to look in on the production of Guitar Hero Live, which was one of it's most ambitious projects ever undertaken. There were a ton of moving parts and I identified several key issues that helped take this production to a more effective finish line. I worked with external vendors, as well as internal content and managerial teams to ensure that all information was clear and cost/benefits were well explained. We then set up an internal test to check for insourcing some of the process for the next edition of the game should it be green lit. This internal test showed we could do identical work with a significant cost reduction, while maintaining creative control and of course visual fidelity.

  • VFX Supervisor

    Method Studios

    July 2013 - May 2014
  • CG Supervisor

    Method Studios

    April 2013 - July 2013

    I was brought in to Method to oversee the 3D portion of a commercial for Infiniti. The team and I took a very time-compressed schedule (12 weeks), and delivered it in 9 week early with massive budgetary savings while creating a giant quality boost for our client. We did all this with zero overtime for any artists. Oh also, I made Jello shots on Fridays.

  • VFX Supervisor

    Svengali FX

    January 2010 - March 2013
    Culver City, CA

    Supervised work on Priest, The Last Airbender, and Iron Man 2. I supervised a team of 15 people plus remote people and facilities. I (along with the owner Jamie Venable) hired the entire team and setup the facility for an effective workflow. I designed and coded nearly the entire pipeline for rendering and compositing. The entire show was managed through Shotgun with python glue written by yours truly utilizing time saving things like automated Quicktime creation so that coordinators did not have to do these things.
    Priest was 88 shots, Airbender was 6 shots, and Iron Man 2 was 5 shots.
    Airbender and Priest overlapped and I did some compositing on Priest during this time.
    We worked with a stereo vendor on Priest and were able to render out full stereo shots of our 100% digital city shots for the final production.

  • Stereographer / VFX Supervisor

    Speedshape

    March 2011 - July 2011
    Venice, CA

    Oversaw entire stereo conversion of Spy Kids 4 (all 1908 shots). Direct interaction with director/client. Designed the back end pipeline (did not code it) for a complete way to manage and deal with the show. Teams located in multiple offices were managed and supervised by myself and a producer.

  • Speedshape

    March 2011 - July 2011

    Oversaw entire stereo conversion of Spy Kids 4 (all 1908 shots). Direct interaction with director/client. Designed the back end pipeline (did not code it) for a complete way to manage and deal with the show. Teams located in multiple offices were managed and supervised by myself and a producer.

  • VFX Supervisor

    Reel FX

    December 2008 - February 2010
  • VFX Supervisor

    Speedshape

    April 2006 - December 2008

    My mission at Speedshape (LA) was to build the facility technically as well as creatively. I was the first person hired in Los Angeles and was in charge of hiring the team and building our infrastructure including full render farm implementation and a DI bay. People were hired and a pipeline was coded while we were working on production jobs.
    Successfully did DI sessions on multiple commercials and some short feature film work.

  • VFX Supervisor

    Sway Studios

    June 2005 - April 2006

    At Sway I redesigned the entire 3D and 2D pipeline utilizing new software and methods. I reworked the entire renderfarm and did a significant amount of IT work to keep everything as maintenance free as possible. I also supervised commercials, one of which was nominated for a VES award for best compositing.

  • Visual Effects Artist

    Digital Domain

    January 1998 - May 2005

    Reponsible for visual effects shots in many feature films and commercials

Education
  • Environmental Design, Computer Science

    Texas A&M University

    1992 - 1994