I create illustrations for the table top strategy game WARMACHINE and it's subsequent spinoff titles.
Senior Concept Artist
Certain Affinity
June 2014 - May 2016
Senior Concept Artist
Halo: Master Chief Collection
June 2014 - October 2014
Concept Artist
Crytek
July 2013 - June 2014
HUNT: Horrors of the Gilded Age
Senior level responsibilities, working in very flat management structure.
I managed myself while helping to visually guide junior and mid level artists.
Took part in team lead meetings to help plan the future direction of the game both visually and story wise.
Responsible for the majority of the environment concept art.
Key team member in developing characters, creatures, and NPCs.
Guided the visual design of in game weapons.
Contract Concept Artist
Certain Affinity
November 2012 - July 2013
Halo 4 DLC / Xbox 360 / published by Microsoft
I worked designing environments and props for Halo 4 DLC maps. My responsibilities included creating mood paintings, prop designs, and specific environment detail callouts for the environment team.
Several unannounced titles
Responsibilities ranged from creating character and environment paintings, to creating marketing and pitch materials.
Freelance Concept Artist
Sony Online Entertainment
November 2011 - February 2013
Planetside 2 / PC / published by Sony
I worked with the Art Director and Lead Artists to create pieces of high polish concept art.
I was expected to adapt quickly to different design styles with as little guidance as possible.
Created numerous environment art paintings ranging from mood paintings to production art, and specific callouts.
Designed full character/armor sets for multiple different in game factions.
Created several sets of props that were faction based and had to adhere to pre-established visual languages.
Production Artist
LightBox Interactive
September 2009 - October 2012
Starhawk 2012 / PS3 / published by Sony
Worked directly with the Creative Director and Art Director to develop the visual tone of the game from pre-production to release.
I was responsible for designing the majority of the main characters plus a large number of additional multiplayer and DLC character skins, working closely with the Lead Character Artist.
Played a key role in developing numerous environments, ranging from high level ideations to fully fleshed out mood paintings. Subject matter ranged from sci-fi space structures, to western style set