Ryan Gitter

Ryan Gitter

Senior Concept Artist / 15 yrs

Seattle, WA

Hire Me

Contract Concept Artist

Call of Duty: Ghosts (2013)

Contract Concept Artist

Halo 4 (2012)

Freelance Concept Artist

PlanetSide 2 (2012)

Concept Artist

Starhawk (2012)

Work History
  • Concept Artist

    Bungie

    May 2016 - Present
    Seattle, WA
  • Freelance Illustrator

    Privateer Press

    October 2012 - Present

    WARMACHINE

    I create illustrations for the table top strategy game WARMACHINE and it's subsequent spinoff titles.

  • Senior Concept Artist

    Certain Affinity

    June 2014 - May 2016
  • Senior Concept Artist

    Halo: Master Chief Collection

    June 2014 - October 2014
  • Concept Artist

    Crytek

    July 2013 - June 2014

    HUNT: Horrors of the Gilded Age

    Senior level responsibilities, working in very flat management structure.

    I managed myself while helping to visually guide junior and mid level artists.

    Took part in team lead meetings to help plan the future direction of the game both visually and story wise.

    Responsible for the majority of the environment concept art.

    Key team member in developing characters, creatures, and NPCs.

    Guided the visual design of in game weapons.

  • Contract Concept Artist

    Certain Affinity

    November 2012 - July 2013

    Halo 4 DLC / Xbox 360 / published by Microsoft

    I worked designing environments and props for Halo 4 DLC maps. My responsibilities included creating mood paintings, prop designs, and specific environment detail callouts for the environment team.

    Several unannounced titles

    Responsibilities ranged from creating character and environment paintings, to creating marketing and pitch materials.

  • Freelance Concept Artist

    Sony Online Entertainment

    November 2011 - February 2013

    Planetside 2 / PC / published by Sony

    I worked with the Art Director and Lead Artists to create pieces of high polish concept art.

    I was expected to adapt quickly to different design styles with as little guidance as possible.

    Created numerous environment art paintings ranging from mood paintings to production art, and specific callouts.

    Designed full character/armor sets for multiple different in game factions.

    Created several sets of props that were faction based and had to adhere to pre-established visual languages.

  • Production Artist

    LightBox Interactive

    September 2009 - October 2012

    Starhawk 2012 / PS3 / published by Sony

    Worked directly with the Creative Director and Art Director to develop the visual tone of the game from pre-production to release.

    I was responsible for designing the majority of the main characters plus a large number of additional multiplayer and DLC character skins, working closely with the Lead Character Artist.

    Played a key role in developing numerous environments, ranging from high level ideations to fully fleshed out mood paintings. Subject matter ranged from sci-fi space structures, to western style set

  • Graphic Intern

    Kinetic Post

    April 2009 - September 2009
  • Writer/ Co-founder

    Prepare to be Disappointed

    2008 - 2009
Education
  • College for Creative Studies

    2004 - 2008