Cheri Fojtik

Cheri Fojtik

Senior Texture / Surfacing Artist

Senior Texture Artist / 15 yrs

San Francisco, CA, United States

Hire Me

Lead Texture Artist

Mulan (2020)

Lead Texture Artist

The Old Guard (2020)

Lead Texture Artist

Snowpiercer (2020)

Lead Texture Artist

Bloodshot (2020)

Lead Texture Artist

Underwater! (2020)

Lead Texture Artist

The Mandalorian (2019)

Lead Texture Artist

Carnival Row (2019)

Lead Texture Artist

Sextuplets (2019)

Lead Digital Artist

Alien: Ore (2019)

Lead Texture Artist

The Twilight Zone (2019)

Texture Lead

It Comes (2018)

Lead Texture Artist

Overlord (2018)

Lead Texture Artist

Meg (2018)

Lead Texture Artist

Skyscraper (2018)

Lead Texture Artist

Lost in Space (2018)

Lead Texture Artist

Thor: Ragnarok (2017)

Lead Texture Artist

Power Rangers (2017)

Lead Texture Artist

Logan (2017)

Digital Artist

Kin (2017)

Lead Texture Artist

Final Fantasy XV (2016)

Senior Texture Artist

Deadpool (2016)

Senior Texture Artist

Point Break (2015)

Visual Effects Artist

Tomorrowland (2015)

Texture Artist

Seventh Son (2015)

Texture Paint Lead / Visual Effects Artist

300: Rise of an Empire (2014)

Texture Painter / Visual Effects Artist

Percy Jackson: Sea of Monsters (2013)

Texture Painter

R.I.P.D. (2013)

Texture Painter

Life of Pi (2012)

Texture Painter

Hop (2011)

Lead Texture Artist

The X-Files (1993)

I currently work as a texture artist at Industrial Light & Magic in San Francisco, CA. My past experience include Rhythm & Hues Studios in El Segundo, CA and ReelFX in Dallas, TX
Work History
  • Lead Texture Artist

    Image Engine

    May 2015 - Present
  • Texture Artist

    Industrial Light & Magic

    April 2014 - March 2015
    San Francisco Bay Area

    Responsibilities include creating and checking UV layouts of 3d assets and coordinating with the modeling team. Painting high quality texture passes (diffuse, specular, bump, displacement, specRough, etc) using Mari and Photoshop. Running test renders and turntables using Katana. Submitting these renders to the production team for feedback via dailies or rounds.

    Software utilized: Mari, Photoshop, Zeno, Katana, Zbrush, Maya

  • Surfacing Artist

    Reel FX

    May 2013 - March 2014
    Dallas/Fort Worth Area

    Producing high quality texture maps for props, characters, environment for an animated feature film.

    Responsibilities include, checking and redoing UVs on assets as needed. Painting high quality Diffuse, Spec, Bump and Displacement using Mari and Photoshop. Setting up and assigning shaders to create the final look of the asset using Houdini, and rendering turntables for review.

    Software utilized: Maya, Mari, Photoshop, Houdini, Mudbox

  • Lead Texture Painter

    Rhythm & Hues Studios

    June 2012 - March 2013
    El Segundo, Ca

    Continued work on various assets for production, but also adopted the role as a lead texture painter. Responsibilities include mentoring junior level artists and new hires, participating in the interviewing processes and meetings and working more closely with production. Also led a team while on a specific show, giving feedback and addressing notes with a texture team abroad while working closely with upper management to insure that quality and expectations were being met.

  • Texture Painter

    Rhythm & Hues Studios

    January 2011 - March 2013
  • Jr. Texture Painter

    Rhythm & Hues Studios

    April 2010 - January 2011
    El Segundo, CA


    Texture painting for CG Characters and Props

  • Animation Design Temp

    Fisher-Price

    December 2008 - June 2009
    East Aurora, NY


    Worked in a team environment to create short animated films. Area of focus: props, environment and character modeling, lighting, texturing, rendering, compositing. Also participated in story development and concept.

Education
  • Savannah College of Art and Design

    2006 - 2009
  • Texas State University-San Marcos

    1999 - 2003
  • Wharton County Junior College

    1997 - 1999