Richard Duan is a CG Artist with experience in both live action as well as animation. Boasting familiarity and experience with all parts of the production pipeline with specialization in Lighting and Compositing. Has experience as a Senior/Lead role on teams as well as has knowledge of tool creation and scripting for compositing.
Work History
Compositor
Barnstorm VFX
March 2023 - July 2023
Burbank
Worked as a compositor for TV shows streaming on Apple TV and Amazon Prime. Duties included blue-screen keying, object removal, matchmoving, relighting, etc. Helped in establishing hero looks and treatments for sequences.
Senior Vis-Post Artist
Rooster Teeth
July 2020 - March 2023
United States
Working as a Vis-Post Artist on RWBY
Responsibilities include Lighting, Compositing, scripting python for Nuke, and Tool Development
Compositor
Ingenuity Studios
April 2019 - April 2020
Greater Los Angeles Area
Worked as a compositor on various projects such as The Walking Dead, Brooklyn Nine-Nine, Stumptown, and more.
Compositor
Rooster Teeth Productions
January 2019 - March 2019
Austin, Texas, United States
Compositor
Rooster Teeth
December 2018 - March 2019
Austin, Texas
Worked as a part of the team at Rooster Teeth compositing on "Gen Lock". Responsibilities included compositing, look development, and schedule management. Software used includes After Effects.
Compositor
Ingenuity Studios
July 2018 - October 2018
Greater Los Angeles Area
Worked as a junior compositor at Ingenuity in a wide variety of content including music videos, television series, and feature films. Responsibilities included keying, roto, matchmoving, and additional compositing. Main software used was Nuke.
Compositing Internship
Wolverine VFX
June 2017 - August 2017
Los Angeles
Worked as a part of the team at Wolverine VFX providing compositing help in both live action as well as CG productions. Duties included reflection removal, color correction, motion graphics, 3D animation, matchmoving, and object removal. Main software used included After Effects, Mocha, and Maya.
CG Internship
Ember Lab
February 2017 - May 2017
Orange County, California Area
Worked as a part of the team at Ember Labs providing generalist help in both live action compositing and CG. Duties included green screen keying , painting, and compositing on live action projects. Also, lighting/rendering as well as some animation works on various other projects. Software used included Nuke, After Effects, and Maya.