I have worked in Film and Television for more than 20 years. I have production experience in Maya, Houdini and 3DS max. I have a wealth of knowledge and experience in many aspects of FX and have utilized many different pipelines and renderers. A passion for FX as well as strong leadership skills drives me to create content at the highest level of quality.
Work History
Senior FX Artist
Ingenuity Studios
January 2025 - September 2025
FX TD
beloFX
August 2024 - December 2024
Supervisor/Lead FX TD
ReDefine
August 2019 - June 2024
Montréal, Canada
Senior FX Artist
Pixomondo
August 2018 - August 2019
Vancouver, Canada
Sr FX TD
Method Studios
April 2017 - July 2018
Vancouver, Canada
Lead FX TD
Atmosphere Visual Effects
April 2016 - April 2017
Vancouver, Canada
Develop and maintain FX tools and elements for various live action television series. Elements include, smoke, fire, explosions, grass, dust, energy and other various sci-fi elements.
FX elements were designed, build, rendered and comped through Houdini.
Additional tasks included FX pipeline maintenance including, submission tools, Maya and Houdini asset management, and render farm debugging and troubleshooting for Houdini.
Senior FX TD
Cinesite
April 2015 - March 2016
FX Artist
Mr. X
January 2012 - March 2015
Effects Technical Director
Cinesite
May 2011 - December 2011
Visual Effects Technical Director for the following productions:
John Carter of Mars
FX Technical Director
MPC
September 2009 - April 2011
Visual Effects Technical Director for the following productions:
Harry Potter and the Deathly Hallows Part 2
Unknown (2011)
Narnia: Voyage of the Dawn Treader
Clash of the Titans (2010)
Compositor
Cuppa Coffee
July 2009 - September 2009
Compositor for Project: Glenn Martin DDS (Season 1)
Tasks included:
CG Lip animation colour correction and integration.
Green screen keying and footage colour correction of stop motion video footage.
Visual Effects Artist / Compositor
Elliott Animation
June 2008 - April 2009
•Building of visual effects assets for animated television programs, such as lightning, fire, smoke, energy, lightning and lasers.
•Working extensively with dynamic particle systems, fluid, paint effects, hair, cloth and animated texture maps to create the desired effects.
•Compositing and 2D effects with Shake and Particle Illusion
Visual Effects Artist / Compositor
C.O.R.E. Digital Pictures
January 2008 - June 2008
•Building of visual effects assets for animated television programs, such as lightning, fire smoke, slime, hair and lasers.
•Working extensively with dynamic particle systems, fluid, paint effects, hair, cloth and animated texture maps to create the desired effects.
•Compositing and 2D effects with Shake and Combustion
Maya Modeller
Crystal Sensations
July 2007 - January 2008
3D modeller with Autodesk Maya for 3D crystal engraving.
Photo retouching with photoshop.