Raymond Trimm

Raymond Trimm

Mid-level Layout Artist / 3 yrs

Ontario, CA

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Work History
  • Layout Artist

    Brown bag films

    September 2023 - Present
    Toronto, Ontario, Canada
  • Layout Artist

    Brown bag films

    May 2022 - November 2023
    Toronto, Ontario, Canada

    Worked on a few shows that are unfortunatly still under NDA

  • Stereo Artist

    Stereo D

    January 2018 - May 2022
  • Lead Stereo Artist

    Legend 3D VR VFX

    November 2014 - February 2018
    Toronto, Canada Area
  • 3d Artist

    SE3D Interactive

    July 2013 - February 2014
    106 Front Street East, Toronto, Ontario

    Worked in a small team to develop “Skybound”, an infinite runner type flying game.

    Created a variety of 3d assets to create a lush, organic environment.

    As the level designer I was responsible for importing various assets into the engine and populating each level to ensure that they were in-line with the art style, and flowed seamlessly from one to the next.

    Created a variety of particle systems both visually appealing and suitable for use in-game.

    Responsible for in-game testing as well as preventative testing of each build before integration to ensure the quality of the game

  • Environment Artist

    Awe Productions

    May 2012 - August 2012
    Toronto, Canada Area

    Worked as part of a team in an augmented reality project for the city of Toronto. I did my part in modelling and texturing a wide variety of objects in 3ds max as well as doing minor work in maya with particle systems and fluid effects.

  • Environment Artist

    Seneca College of Applied Art and Technology

    March 2012 - April 2012

    3d Modeler and Texture Artist for "Phantom Sails" April - October 2011

    Responsible for the generation of several in game assets which needed to match the specified art style and integrate seamlessly into the map as a whole.

    Worked as part of a team so that the final product delivered a rich and immersive game environment using industry standard modeling and texturing standards.

    Worked closely with the level designer to ensure that all objects fit in the scene and all things were appropriate sizes.

    Accurately modeled 3D assets from provided 2D reference art, and expanded upon them to create rich and dynamic 3D assets.

  • Caricature Artist

    Kaman's Art Shoppes

    April 2011 - October 2011

    Honed my artistic skills through consistently drawing various people and scenarios throughout the workday

    Socialized with the guests of the park to get them both to sit down and to keep them entertained while I drew them

Education
  • Animation, Interactive Technology, Video Graphics and Special Effects

    Seneca Polytechnic

    2008 - 2011