Ray Tylak

Ray Tylak

Producer at Ubisoft Chengdu

Senior Producer / 28 yrs

Chengdu, Sichuan, China

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Work History
  • Associate Producer

    Ubisoft Toronto

    September 2017 - Present
    Toronto, Canada
  • Producer

    Ubisoft Chengdu

    February 2008 - September 2017

    Product, Project, and Team management to ensure high-quality deliveries of key mandate areas on some of Ubisoft's biggest AAA titles, including Assassin's Creed Syndicate.

  • Outsourcing Director

    Ubisoft Chengdu

    October 2013 - March 2015

    Oversees and defines the vision, objectives, and co-development projects of the Outsourcing Department (75 staff), in collaboration with other Ubisoft studios globally.
    Titles include:
    Assassin's Creed Unity
    Assassin's Creed Rogue
    Tom Clancy's Rainbow Six Siege
    Tom Clancy's The Division
    Tom Clancy's Ghost Recon Phantoms
    And many others...

  • Art Production Director

    Ubisoft Chengdu

    May 2012 - September 2013

    Manages the Art and Animation Depts (70+ staff), as well as internal and outsourced project management in collaboration with other Ubisoft studios.
    Titles include:
    The Crew
    Assassin's Creed Black Flag
    Tom Clancy's Splinter Cell: Blacklist
    Tom Clancy's Ghost Recon Online
    Might & Magic Legacy
    And many others...

    Also responsible for establishing and maintaining the art direction on several internally developed titles, including "The Smurfs & Co: Spellbound" (10 million MAU peak) on Facebook.

  • Art Production Manager

    Ubisoft Chengdu

    October 2008 - April 2012

    Manages the Art and Animation Depts (50 staff), as well as internal and outsourced project management in collaboration with other Ubisoft studios.
    Handles art direction responsibilities for the studio's Facebook titles "Castle & Co" (500k+ MAU peak) and "The Smurfs™ & Co" (10 million+ MAU peak).

  • Senior Artist Trainer

    Ubisoft Chengdu

    March 2008 - October 2008

    Responsible for training, mentoring, and developing the Art Department (20+ staff) at newly opened Ubisoft Chengdu.

  • Lead Artist

    Red Storm Entertainment

    June 2007 - February 2008

    Oversaw the art direction and art production on Tom Clancy's Ghost Recon Advanced Warfighter 2's DLC expansion (20+ staff).

  • Senior Artist: Level Design-Build

    Red Storm Entertainment

    March 2001 - June 2007

    Environment artist and multiplayer level designer for multiple titles throughout the Ghost Recon franchise, including:
    Tom Clancy's Ghost Recon Advanced Warfighter 2
    Tom Clancy's Ghost Recon Advanced Warfighter
    Tom Clancy's Ghost Recon 2
    Tom Clancy's Ghost Recon Island Thunder
    Tom Clancy's Ghost Recon Desert Siege
    Tom Clancy's Ghost Recon

  • Lead Artist

    Perpetual Motion Enterprises

    January 1998 - January 2001

    Lead Artist on a variety of game packs and Patch Product's board game -> PC conversions.

  • Lead Artist

    Random Games, Inc.

    1996 - 1998

    Lead Artist on the tile-based strategy game, Soldiers at War.

Education
  • BA in Graphic Design

    North Carolina State University

    1992 - 1996