My heart has always been in story and animation. Having high expectations for my craft, has lead me to understand many of the technical aspects of CG animation. This knowledge is critical when trying to produce quality work with a tight deadline. When problems arise, applying quick, but solid solutions is something that I constantly look forward to adding during production.
I am always open to new opportunities, especially to work with passionate artists in Feature Productions. I love to learn new techniques and different ways of accomplishing high quality work.
I have a solid background in Classical Animation, and from there stems the rest of my talents and skills. I have been recently employed by several studios for my knowledge and
skills in character rigging. However my career interests lie in Character Animation and Story as well.
Specialties: Character Artist : Designing, Modeling, Rigging, Animation, Tool Building
Softwares:
Proficent :Maya, Maya Python Scripting, Mental Ray for Maya, Adobe Photoshop, Premiere, AfterEffects, Mudbox
Text Editors of Choice: XCode, Eclipse ....and sometimes Crimson :)
OS: Windows , OSX
Work History
Raymond Faenza (Sole Proprietorship)
August 2006 - Present
Available for hire to :
-Create high quality character performance and character setups.
-Consulting on 3D production in regards to character asset building to fit your timeline and budget in Maya.
-Technical advice with effective alternative solutions to hair/fur/cloth.
Worked collaboratively with :
Industrial Brothers - Yub Yubs, Pitch Work
Spitball Entertainment
Tantrum - Wonderland, Ford
Chuck Gammage Animation - Lunch Crunch - Short Film
Rune Entertainment - Linamar
Freelance 3D Artist- Modeler/Rigger/Animator
Raymond Faenza (Sole Proprietorship)
August 2006 - Present
Available for hire to :
-Create high quality character performance and character setups.
-Consulting on 3D production in regards to character asset building to fit your timeline and budget in Maya.
-Technical advice with effective alternative solutions to hair/fur/cloth.
Worked collaboratively with :
Industrial Brothers - Yub Yubs, Pitch Work
Spitball Entertainment
Tantrum - Wonderland, Ford
Chuck Gammage Animation - Lunch Crunch - Short Film
Rune Entertainment - Linamar
- Model Prep/Screening for Deformations.
- Character/Prop Rigging: Initial Joint placements, Skinning, Blendshapes, modular approaches using rig utility scripting(Python)
- Adjust/Repair/Add to Legacy Characters for Animation and Final Render
Creature TD
Mr. X
October 2011 - October 2012
Toronto, Canada Area
Resident Evil Retribution
Mama
Carrie
- R&D and implementation of Maya cMuscle systems in creature rigs.
- create/update/maintain character rig build scripts in Python, Pymel and MEL.
- Character Facial Rigging
- Character Finaling
Pipeline Studios
April 2010 - May 2011
March Entertainment
October 2009 - April 2010
Rigging Lead
Starz Animation
May 2009 - October 2009
Yes, Virginia - Christmas Special
Managed the project's rigging team under an extremely tight deadline, and oversaw the character setups for a 22 minute television Christmas special.
Worked closely with Modeling,Animation and Surfacing Leads to accommodate the needs of each department.
Trained a junior team to adhere with studio workflows,procedures,
good modeling and rigging practices.
Character Rigger
Starz Animation
March 2009 - June 2009
Ormie - Short Film
Character Artist for the hero character. Primarily rigging "toon" style deformations and implementing feature level control structures. Also assisted with model and topology changes.
Worked closely with the Director and character designers to achieve the character they in visioned on the page, in 3D.
Red Rover/House of Cool
July 2008 - March 2009
Lead Rigger
Red Rover
January 2008 - May 2008
"Dandy" - TV Series
Responsibilities were to develop character tools to automate and build multiple character rigs.
C.O.R.E. Digital Pictures
July 2007 - December 2007
Teaching Assistant
Sheridan College
September 2006 - August 2007
Taught and helped animation students after class hours in the evenings with specific issues in animation, modeling, rigging, rendering.