My personal and professional goal is to create lasting memories of breathtaking experiences, through the medium of electronic games, and all its associated crafts. To always push limits and try new things within the realm of processes, visual design and technology. I've worked professionally to achieve this since 2004.
Work History
Personal Work
Technouveau
January 2005 - Present
Personal Concept art and illustration, and other commercial artwork.
Art Director
Ubisoft
February 2014 - November 2017
Montreal, Canada Area
Studio Art Director / Art Director
Eidos Montreal
January 2012 - January 2014
montreal, canada area
Art Directed multiple unannounced AAA projects.
Studio Art direction for multiple mobile games.
Art Director
IO Interactive
August 2007 - December 2011
Art Directed Kane & Lynch 2: Dog Days
+ Unannounced AAA title.
Concept Artist
IO Interactive
August 2004 - July 2007
Concept art, lighting, textures, levels, postprocessing, modelling, cover mock ups, art directed vehicles, Special effects.
Grafiker
Berlingske Tidende
2002 - 2004
Visualized current events for next days newspaper. Maps, Charts and information graphics.