Over 12 years experience in concept art, modeling, texturing, surfacing, lighting and rendering of production ready character, prop, and set elements in film, animation, games and visual effects. A B.F.A. in Illustration and Communications design underpins a foundation in Design, Anatomy, Form, Line, Composition, Perspective, Value, color & light, and visual communication. Proficiency in current industry software and methodologies as well as pre-production, storyboarding, key art and digital matte painting.
Relevant Skills: Drawing, Digital Painting, Creative Drawing, Thumbnails, Illustration, Anatomy, Image Compositing, 3d modeling, Character Design, Industrial Design, Architecture, Perspective, Composition, Line, Value, Light & Color, 3d paint over, Material Call Out, Realistic Style, Stylized, Reference Research, Iteration, Written and Oral Communication.
Software; Photoshop, XSI, Maya, Zbrush, 3d Studio Max, Substance Designer, Ndo, Ddo, Xnormal, Unreal Engine Sandbox Editor, Cryengine Sandbox Editor, Painter, Cinema 4D BodyPaint, Mari, Nuke, Illustrator, Traditional Media.
Work History
concept artist
sector 5 digital
June 2016 - June 2016
contract concept artist
sector 5 digital
March 2016 - May 2016
Digital Artist
corgan media lab
April 2014 - December 2015
Dallas, TX
digital artist
Reel FX
August 2014 - November 2015
Texture Artist
Reel FX
December 2010 - June 2011
Textured and Shaded Props, Vehicles and Characters for Looney Tunes animated shorts such as "Daffy's Rhapsody" and "I Tawt I Taw a Puddy Tat".
3D Art Director/Concept Artist/Generalist
Janimation
February 2004 - November 2009
Modeling, Texturing, Surfacing and Lighting hard surface and organic assets on a range of commercial tv spots. Conceptual Design of Characters and objects, Promotional Illustration, Storyboards and Digital Matte Painting.