randall ui

randall ui

Supervisor CG Generalist / 16 yrs

Vancouver, Canada

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Work History
  • Senior Generalist

    DistilleryVFX

    November 2022 - Present
    Vancouver, British Columbia, Canada

    Making cool images with cool people

  • Senior Fryer

    Jai's Fried Chicken

    October 2022 - Present
    Canada
  • CG Generalist / CG Supervisor

    ScanlineVFX

    June 2015 - November 2022

    CG Generalist with focus on lighting, shading, and technical support.

    Supervision / Lead experience, as well as pipeline collaboration and general 3D shot work.


    Pan
    King Arthur
    Guardians of the Galaxy 2
    Justice League
    The Rescue
    Reminiscence
    Eternals
    Slumberland

  • Fryer

    Jai's Fried Chicken

    January 2019 - July 2022
    Canada

    Fry or Die

  • Senior Generalist

    Industrial Light & Magic

    October 2017 - January 2019
    Vancouver, British Columbia, Canada

    Senior Generalist work primarily responsible for complex environments and lighting / shading.

    Forestpack, Vray, Nuke, 3dsMax

    -Aladdin
    -Jurassic World:Fallen Kingdom

  • Industrial Light & Magic

    January 2018 - May 2018
  • ScanlineVFX

    May 2016 - December 2016
  • CG Generalist

    ScanlineVFX

    November 2014 - June 2015
  • CG Generalist / Barry

    Method Studios

    December 2013 - October 2014
    Vancouver, Canada Area

    Pele
    Night at the Museum 3
    -Hero Assets (Modeling, Texturing, Shading)
    -Shot Finaling
    -Lighting / Rendering

  • CG Generalist

    Prime Focus World

    October 2013 - December 2013
    Vancouver, Canada Area

    Some of the most challenging moments of my life

  • CG Artist / CG Lead

    ScanlineVFX

    July 2011 - September 2013
    Vancouver

    Battleship
    Man of Steel
    Ironman 3
    300: Rise of an Empire
    Pompeii
    Wolf of Wallstreet

    -Postvis/Previs animation tasks
    -Hero Lookdev on various assets (Buildings, Vehicles. Characters, Vegetation)
    -Shot Lighting
    -General Asset Production (Modeling, Texturing, Unwrapping.)
    -Reprojections and Plate Transitions
    -Rendering with Thinking Particles and other various FX packages.

  • 3D Generalist

    Prime Focus World

    October 2010 - June 2011

    Final Destination 5 (2011)

    -Modeling numerous vehicles for destruction scenes
    -Animated Vegetation, Environment modeling
    -Reprojected Matte Paintings
    -Plate-match lighting and rendering for transition shots
    -Utilizing MAX Script for creating tools to help speed up production

  • Lab Technician/Mentor

    The Art Institute of Vancouver

    May 2010 - March 2011

    Mentoring upcoming 3D Artists with their graduation demo reels.

    Problem solving throughout various 3D areas such as Lighting, Rendering, Shading, and Compositing.

  • 3D Generalist/Lighting and Rendering Artist

    Prime Focus VFX, formerly Frantic Films VFX

    November 2009 - September 2010

    -Modeling, Texturing, and Shading various 3D elements.
    -Scene Layout and Prep
    -Helping coordinate Final Lighting and Rendering setups on key elements
    -Organizing Matte Painting Projections
    -General problem solving for all aspects of 3D pipeline

    Sucker Punch

  • Lighting and Rendering Artist

    Frantic Films

    June 2009 - September 2009

    -Modeling and Texturing exterior props
    -Lighting and Rendering exterior environments
    -Scene Layout

    Twilight: New Moon

Education
  • Diploma in Visual Effects for Film and Television

    The Art Institute of Vancouver

    2007 - 2009