Working on 3D animation studio for the famous animated TV show "Vegesaurs"
My responsabilities:
_ Lighting and dressing shots in Unreal
Engine 5
_ Importing characters and animation in
Unreal Engine
_ Rendering in Unreal Engine
_ Retopology of the existing geo using
Maya
• Modelling, UV-Mapping and texturing of Clothes, Props, Backgrounds and Sets.
• Worked closely with leads and artists to ensure productions were delivered as expected and to a high standard.
• Implemented changes and fixes on pre-existing models as directed and in accordance with production schedule.
• Researched on additional tools/skills required to aid in production and assist others as required (e.g. Redshift Render & Marvelous Designer) Skills: Modeling · Unreal Engine · Texturing · Teamwork · 3D Modeling · Maya · ZBrush · Substance Painter
3D Environment Modeller
Run Totti Run
December 2019 - October 2020
Remote
A volunteer short film project directed by Shad Bradbury. Skills: 3D Modeling
3D Modeler and Look Dev
TAFE NSW
March 2019 - November 2019
Sydney, Australia
3D Modeler and Look Dev at Tafe Digital
I collaborated with TAFE Digital, to create several objects for a Virtual Reality project. My work involved creating low poly models and textures for a Unity VR scene.
My contribution:
• Model creation
• Painting texture
3D Generalist at Vivid Photonic State - Sydney NSW
I worked at the annual Vivid Photonic State event during the second year of my Bachelor’s degree. I was part of a four-member team that contributed a two minute long video to the main animated theme, which was of 10 minutes and projected against the colonial facade of Government House.
The project had several phases, starting with requirements gathering. It followed a dynamic approach, with our client participating regularly in reviews.
My contribution:
• Creation of a 3D geo representing a floating river
• Animation of the floating river (fall-down effect through Bullet)
• Particle effects
• Animation and texturing of flower models
• Adjustment/Timing of animated models
• Final rendering (through Arnold)
Tools:
• Maya
• Arnold
• Premiere Pro
• Nuke
• Substance Painter Skills: Modeling · Teamwork · 3D Modeling · Maya · ZBrush · Substance Painter
3D Modeler
TAFE NSW
April 2018 - April 2018
Sydney
3D Modeler at Vivid AR Hidden Art
During the Vivid Festival 2018, the Fitzroy Gardens at Kings Cross were turned into an Augmented Reality area where visiting people could use their smartphones to walk around floating 3D models.
I contributed to this project by creating my own model ‘Underbelly’, which was a sculpture celebrating Sydney’s wildlife along with its iconic buildings. For my models, I took inspiration from the works of the famous Australian artist, Robert Klippel.
My contribution:
• Model creation
• Painting texture