Created large environments for upcoming projects. I should be able to post details on the projects once they are released.
Senior Environment Artist
KingsIsle Entertainment
July 2011 - May 2016
Wizard 101
• Modeled and textured large environments based on concept provided and some I created myself.
• Worked closely with design team to create multiple points of interest within zones that conveyed the story better
• Created props and environments for card promotions for online players
• Created character and environment art was placed in the UI
Pirate 101
• Modeled and textured several exteriors and interiors based on concepts provided and some I created on my own.
• Created props and environments
• Added lighting to all levels with in 3D Studio Max by a combination of vertex lighting, and some dynamic lighting
• Created 2D UI elements for Pirate 101
Rise& Destroy (Mobile Title)
• Modeled and textured modular set props
• Constructed levels with modular set pieces within Unity.
Evironment Artist
Red Fly Studio
January 2007 - June 2011
Lead Environment artist on Thor
RedFly Studio
Redfly Studios
2007 - 2011
Red Fly, Austin, TX January 2007 – June 2011
Mushroom Men - Lead Environment Artist
• Worked closely with the Art Director to create a style and look for the project.
• Created levels and ideas for concept artists to create.
• Modeled large outdoor environments for projects.
• Created lighting for several levels
Force Unleashed 2 – Lead Environment Artist
• Worked closely with the Art director to create levels in game.
• Concept and modeled crash site scene.
Thor - Lead Environment Artist
• Worked closely with Art director and Marvel in defining the style of the game.
• Worked with designers and blocked out levels.
• Created modular assets for making changes to the level easier.
• Guided concept artist painting to reflect the in-game situations and help capture the look and feel of the game.
• Responsible for creating assets that made the path and background more visually interesting.
• Created the Niffelhiem flight level.
• Worked closely with designer and created a completely destructible level for Niffelhiem
• Created several breakers assets for each level.