Johari Templin

Johari Templin

Senior Environment Artist / 27 yrs

Texas

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Senior Environment Artist

Kings of Atlantis (2017)

Evironment Artist

Thor (2011)

Senior Environment Artist

Wizard101 (2008)

Environment Artist

Pirate 101

Skills
Skills Clear
Software
Software Clear
Work History
  • Sr Environment Artist

    Mighty Coconut

    August 2016 - March 2017

    Creating large environments

  • Sr. Digital Artist

    Mighty Coconut

    August 2016 - December 2016

    Created large environments for upcoming projects. I should be able to post details on the projects once they are released.

  • Senior Environment Artist

    KingsIsle Entertainment

    July 2011 - May 2016

    Wizard 101
    • Modeled and textured large environments based on concept provided and some I created myself.
    • Worked closely with design team to create multiple points of interest within zones that conveyed the story better
    • Created props and environments for card promotions for online players
    • Created character and environment art was placed in the UI
    Pirate 101
    • Modeled and textured several exteriors and interiors based on concepts provided and some I created on my own.
    • Created props and environments
    • Added lighting to all levels with in 3D Studio Max by a combination of vertex lighting, and some dynamic lighting
    • Created 2D UI elements for Pirate 101
    Rise& Destroy (Mobile Title)
    • Modeled and textured modular set props
    • Constructed levels with modular set pieces within Unity.

  • Evironment Artist

    Red Fly Studio

    January 2007 - June 2011

    Lead Environment artist on Thor

  • RedFly Studio

    Redfly Studios

    2007 - 2011

    Red Fly, Austin, TX January 2007 – June 2011
    Mushroom Men - Lead Environment Artist
    • Worked closely with the Art Director to create a style and look for the project.
    • Created levels and ideas for concept artists to create.
    • Modeled large outdoor environments for projects.
    • Created lighting for several levels
    Force Unleashed 2 – Lead Environment Artist
    • Worked closely with the Art director to create levels in game.
    • Concept and modeled crash site scene.
    Thor - Lead Environment Artist
    • Worked closely with Art director and Marvel in defining the style of the game.
    • Worked with designers and blocked out levels.
    • Created modular assets for making changes to the level easier.
    • Guided concept artist painting to reflect the in-game situations and help capture the look and feel of the game.
    • Responsible for creating assets that made the path and background more visually interesting.
    • Created the Niffelhiem flight level.
    • Worked closely with designer and created a completely destructible level for Niffelhiem
    • Created several breakers assets for each level.

Education
  • Computer Animation

    Full Sail University

    2014 - 2015
  • Full Sail University

    2013 - 2015