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Scott Denton
Pro
Modeler
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2020 Demo Reel
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Current Demo Reel
0:00-0:06
Modeler Terxture
Set extension and textures for set extension parts.
Tools:
Maya, Zbrush, Painter
0:07-0:08
Lead Modeler
I modeled and Textured all elements of the spacecraft.
Tools:
Maya, Zbrush, Painter
0:08-0:09
Lead Modeler
Modeled and textured the creatures and brain
Tools:
Maya, Zbrush, Painter
0:09-0:09
Lead Modeler
Designed, modeled, and textured all elements.
Tools:
Maya, Zbrush, Painter
0:10-0:11
Lead Modeler
Designed the Turkey and modeled and textured it.
Tools:
Maya, Zbrush, Painter
0:12-0:13
Senior Modeler
I modeled and textured all elements.
Tools:
Maya, Zbrush, Painter
0:14-0:15
Senior Modeler
Designed and modeled all elements as well as texture.
Tools:
Maya, Zbrush, Painter
0:16-0:17
Senior Modeler
Set extensions, including all robot modeling and texture.
Tools:
Zbrush, Maya, Painter
0:18-0:20
Lead Modeler
Modeled and designed turkey and props for the shot.
Tools:
Maya, Zbrush, Painter
0:21-0:22
Lead Modeler
All set extensions model and texture, worked with the director to design the entire scene. I also made Digi double and bike in the shot.
Tools:
Maya, Zbrush, Painter
0:23-0:24
Lead Modeler
I modeled ribs, interiors for pass-through, and the surface worms moving across the skin. I partnered with the VFX department to make animated blade shapes used in Houdini. I also modeled creatures and interiors as well as textures.
Tools:
Maya, Zbrush, Painter
0:25-0:26
Lead Modeler
Modeled and textured Robot
Tools:
Maya, Zbrush, Painter
0:27-0:29
Lead Modeler
I modeled all characters via a system I came up with using Twizzler normals and modeled Twizzlers, as some of the sets and strawberries.
Tools:
Maya, Zbrush, Painter
0:30-0:35
Lead Modeler
Modeled and textured all elements
Tools:
Maya, Zbrush, Painter
0:36-0:39
Lead Modeler
Modeled all and Conceptulized all models and texture
Tools:
Maya, Zbrush, Painter
0:40-0:42
Lead Modeler
Bear model and textures
Tools:
Maya, Zbrush, Painter
0:43-0:45
Lead Modeler
Set Extensions Large Robots Model and texture
Tools:
Maya, Zbrush, Painter
0:46-0:49
Lead Modeler
Model and textured shoe
Tools:
Maya, Zbrush, Painter
0:50-0:52
Lead Modeler
Model and texture for the bars
Tools:
Maya, Zbrush, Painter
0:53-0:55
Lead Modeler
Modeled all sets and some of the accessories for the figures.
Tools:
Maya, Zbrush, Painter
0:56-0:58
Lead Modeler
Led a team of five modelers on this campaign of five commercial spots while also modeling and texturing many of the elements, making a system where things could be reused across multiple assets and shots.
Tools:
Maya, Zbrush, Painter
0:59-1:01
Lead Modeler
Modeled and textured all elements.Conceptizzled them as well with a designer.
Tools:
Maya, Zbrush, Painter
1:02-1:06
Lead Modeler
Turkey model and textures
Comments (2)
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Brad Applebaum
Great reel, Scott!
65 months ago
Scott Denton
@
applebaum3d
thanks dude
65 months ago
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Comments (2)
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