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Francisco Biancardi
Digital Compositor
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Francisco Biancardi Reel
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3 likes
0:04-0:07
Call of the Wild
VFX Compositor- Key Artist
Fix poppings fur with UV and alembic geometry, corrected edges in the
interaction between dog and tree. Comp ground marks. Initial shot from
Martin Stegmayer
Tools:
NukeX
0:07-0:09
Call of the Wild
VFX Compositor- Key Artist
Simulated particles in nuke, transition between ground to particles, color correction to
match reference look.
Tools:
NukeX
0:09-0:13
Call of the Wild
VFX Compositor- Key Artist
Full CG - Look dev , comp with CG passes, custumized flare, DOF and fog added,
painted some issues wiht shadows and snow.
Tools:
NukeX
0:13-0:15
Call of the Wild
Key Artist
Full CG - Look dev , created new DMP, extra snow,
fixed issues with shadow, animated Motionblur for paticles
0:15-0:18
X-MEN Dark Phoenix
VFX Compositor- Key Artist
Plate with CG (hair, tail, leg, blue smoke) Warping hair to match head, hand and leg replaced
in some frames to achive a better interaction, chromakey, clean harness
in back, adding DMP.
Tools:
NukeX
0:18-0:21
X-MEN Dark Phoenix
VFX Compositor- Key Artist
Plate with CG (tail), CG color correction to match reference,
eyes color correction, add ambient smoke,
Tools:
NukeX
0:21-0:23
Call of the Wild
VFX Compositor- Key Artist
Full CG shot, match color to keyshoot, created bg to match motion and interactive light
Tools:
NukeX
0:23-0:25
X-MEN Dark Phoenix
VFX Compositor- Key Artist
Adding CGhair, and roto in showlders. Correct template for the cracks.
Shared shoot.
Tools:
NukeX
0:25-0:31
Call of the Wild
VFX Compositor- Key Artist
My tasks: Replaced look dev, work in ground to match reference, adding extra particles, DOF set.
Shared Shoot with Javier Pazzano
Tools:
NukeX
0:31-0:34
Noelle
VFX Compositor- Key Artist
Trailershot, look dev and compositing
Tools:
NukeX
0:34-0:39
Call of the Wild
VFX Compositor- Key Artist
Corrections in sky, DOF correction, clean overlapping in some interaction with snow.
Adjusted previus color correction to match reference
Tools:
NukeX
0:39-0:42
Call of the Wild
VFX Compositor- Key Artist
My tasks: DMP correction, cg particles reduce , adding extra
motion blur for snow in fur, corrected some shadows issues.
Shared shoot
Tools:
NukeX
0:42-0:47
Call of the Wild
VFX Compositor- Key Artist
Look dev , comp with CG passes(dogs, snow, letters, bg) , match color for differentes snows,
paint ground to integrate with plate , fix some issues with snow.
0:47-0:51
Noelle
VFX Compositor- Key Artist
Plate and CG elements added, Look dev, DMP town, CG clouds corrected.
Tools:
NukeX
0:51-0:54
El cuento de las comadrejas
VFX Compositor
My tasks: Initial comp. Plate and CG elements(balls)
Chromakey.
Shared Shoot.
Oner VFX.
Tools:
NukeX
0:54-0:57
Noelle
VFX Compositor- Key Artist
Plate (town and some trees), CG elements(mountain, trees, houses, crowd)
Look dev
Tools:
NukeX
0:57-1:02
Call of the Wild
VFX Compositor- Key Artist
Full CG shot, Look dev for dog and BG to match initial reference, adding particles,
DOF, adding flickering in lights, populate bg with cg characters.
Tools:
NukeX
1:02-1:05
Call of the Wild
VFX Compositor- Key Artist
Full CG shot, comp with CG passes(dog, water, bg), Look dev, adding extra particles
and stockfootage, extra motionblur for, and water projection for interaction with rocks.
Tools:
NukeX
1:05-1:07
Call of the Wild
VFX Compositor- Key Artist
My tasks: Full CG shot, projection over rocks to avoid flickering, correction some deep issues.
Shared shoot(Look dev)
Tools:
NukeX
1:07-1:11
Call of the Wild
VFX Compositor- Key Artist
My tasks: Camerashake, stockfootage for watersplashes, lens effect for waterdrops.
Shared shoot(adjust waterdrops aberration)
Tools:
NukeX
1:11-1:14
Noelle
VFX Compositor- Key Artist
Look dev, Plate, DMP BG, projection for christmas trees, adding details for lights in houses.
Shoot share with Namsu Lim.
Tools:
NukeX
1:14-1:21
Noelle
VFX Compositor- Key Artist
Look dev for 2 key frames, 5hs. Rest of the shoot was made in MPC Bangalore.
Tools:
NukeX
1:21-1:26
Noelle
VFX Compositor- Key Artist
My tasks: Look dev, Color correct Plate and DMP(back mountain and sky).
Shared shoot with Javier Pazzano (Motion for clouds, edges in trees line, adjust look dev )
Tools:
NukeX
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