city in the cave, texturing and look dev. also was helping to develop new shader to support variants.
goal was to design a space ship made out of organic materials.
on the hobbit i was a senior texture rnd artist, environment artist, but also i have been photo shooting props, 3d scanning, building 3d scanners, building a photo studio automations hardware and firmware.
texturing and lookdev on all the vehicles in the movie, 3d scanning and photography
most of my time on avatar i spent on texturing the white space shuttle. fun fact, the asset was enormous. total amount of texture in it was near 30 000 4k maps. i also worked on vegetation and some of the floating mountains.
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