Responsible for multiple shoots. Scene Look Dev, artist supervision and staffing. Client meetings. On-Set Supervision. Workflow and pipeline integration. Shot/Lighting reviews. Support existing pipelines, and scaling the infrastructure between various departments. Liaison between client/director and studio. Using software such as: Maya, Arnold, Unreal, Nuke.
CG Supervision, as well as performing animation and lighting tasks for the commercial spot delivery. Product match modeling, texturing.
Lighting / Rendering Breakdown
Conceptualized still and moving images, crafted 3D models and managed multiple projects and teams. Collaborated with animators and other artists, commanding lighting artist in Live Plate/ CG Integrations. Led meetings and oversaw general project fulfillment. Reviewed 3D arts and recommended improvements. Liaised with clients, designers, and directors to review and improve design workflows.
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