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Markus Kircher
Digital Compositor
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Markus Kircher - compositing reel 2015
Jul 25, 2015
•
including work from: Godzilla (2014), MPC Game of Thrones - The Watchers on the Wal...
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0:02-0:07
Godzilla
keying of FG-plate | integration of CG BG and assets (sky, mountains, water, battleships, godzilla, rockets, missile-trail, rain) | adding 2D-elements (atmospherics, explosion, smoke on rocketlaunch, twirly dust, rain) | defocusing FG-plate | final comp
0:07-0:22
Game of Thrones
taken over basic shot setup | final integration of CG environment (sky, trees) | integration of CG-mammoth and GS giants | layering and integration of FX- and 2D-snow | integration of plate-wildlings (roto supplied) and their torches | final comp
0:22-0:45
Game of Thrones
taken over basic shot setup | final integration of CG-environment (wall, gate, snowhill patches), GS-giants and CG-mammoth and its ropes | shadowwork | layering and integration of FX- and 2D-snow | final comp
0:45-0:55
Godzilla
integration of CG-environment and CG-assets (creature, additional soldiers, destruction and watersplash from FX) | added muzzle-flashes (2D) and gunshots (nuke-particles) | added several 2D elements (smoke, fire) | shadowwork | matching defocus (pgBokeh) | edge-integration of FG-plate (roto supplied) | final comp
0:55-0:57
Godzilla
keying of FG-plate (kid in the bus shot in front of GS) and adding rack focus | keying and integration of MG-elements (tank, bridge-rail, soldiers shot as GS-element) | integration of CG-BG (sky, water, battleships) | keying and integration of seagull (two GS-elements) | adding some feathers (nuke-particles) | integration of breakage of glass | lay
0:57-1:03
Godzilla
keying of FG-plate (kids in the bus shot as GS-element) | keying and integration of MG-elements (tank, bridge-rail, soldiers shot as GS-element) | integration of CG-environment (sky, water, battleships) and CG-assets (additional cars, bridge, seagull-crowds) | keying and integration of hero-seagull | integrating window-maps (drops, scratches) | lay
1:03-1:09
Star Trek Into Darkness
pulling matte (key+roto) to seperate FG from BS | creating 3D-setextension in nuke (trees on cards) | final integration of 12 CG-spears and their secondary CGFX-elements (dust, debris, leaves) | final comp
1:09-1:11
Star Trek Into Darkness
integration of the CG-clamp | added some light-bounce in comp | final comp
1:11-1:12
Star Trek Into Darkness
added muzzleflash | phaser and impact (lookdev) on matchmoved geo | relighting on plate and on additional particles | adding flares | final comp
1:12-1:13
Fast & Furious 6
pulling matte (key) to seperate FG from GS | retiming BG-plate (street) and perspective adjustment | integration of matchmoved windshield (dirt, scratches) | supporting setup-process to get raytraced reflection out of nuke (Atomkraft-Renderer) | added camera-shake | final comp
1:13-1:14
American Sniper
full CG-shot
balancing CG-environment (sky, city) and all CG-assets (chopper, missile, missiletrail from FX, sandstorm) | look-developing and creating comp-setup for the sandstorm | adding 2D-elements (sparks, launching fire) | adding lens-flare | adding fine sandstorm-particles from FX | final comp
1:14-1:15
American Sniper
roto of desired plate-elements (3 hero-buildings on screenright), integrating CG-environment (street, buildings) and CG-assets (poles, cars, crowds, missile, missiletrail, destruction of building) | rubble is textured via projection in nuke | adding explosion from FX and mixing with 2D-explosion-element | adding 2D muzzle-flashes based on a quick p
1:15-1:17
Night at the Museum: Secret of the Tomb
trailer only shot (christmas edition) | integration of CG-T-Rex | balancing of christmas lights | shadowwork | reflection in the backdoors | edge-integration of FG-plate (roto supplied) | final comp
1:17-1:20
Godzilla
full CG-shot
balancing the sky and the CG-creatures to match sequence | adding 2D-drool-element | integrating smoke from FX around FG creatures neck | adding twirly dust 2D element | final comp
1:20-1:26
Godzilla
full CG-shot balancing CG-environment (sky, buildings) to match sequence | integrating CG-assets (Godzilla, crowds, seagulls) | layering several 2D-smoke and dust elements, as well as floating paper | final comp
1:26-1:29
thanks for watching!
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