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Markus Kircher
Digital Compositor
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Markus Kircher - Compositor
May 15, 2014
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1 like
Demoreel 2013
0:02-0:08
Star Trek Into Darkness
pulling matte (key+roto) to seperate FG from BS, creating 3D-setextension in nuke (trees on cards), final integration of 12 CG-spears and their secondary CGFX-elements (dust, debris, leaves),
final comp
Tools:
Nuke
0:08-0:09
Star Trek Into Darkness
integration of the CG-clamp,
final comp
Tools:
Nuke
0:09-0:11
Star Trek Into Darkness
creating muzzleflash, phaser and impact on matchmoved geo, relighting on plate and on additional particles, adding flares,
final comp
Tools:
Nuke
0:11-0:12
Fast & Furious 6
pulling matte (key) to seperate FG from GS, retiming BG-plate (street) and perspective adjustment, integration of matchmoved windshield (passes), supporting setup-process to get real motionblur into the reflection out of nuke (Atomkraft-Renderer), camera-shake,
final comp
Tools:
Nuke
0:12-0:14
Game of Thrones
integration of the mattepainting (tower) and smoke-elements in the BG, bringing back (roto) FG-elements and snowflakes
integration of wolves and final comp by Henry Jefferson
Tools:
Nuke
0:14-0:16
Star Trek Into Darkness
keying FG-character, combining and integrating BG-layers (stars, saucersection, reflection, motiongraphics on screen),
final comp
Tools:
Nuke
0:16-0:17
Star Trek Into Darkness
creating muzzleflash, phaser and impact on FG-character, adding flares, relighting plate, adding camera-shake on impact,
final comp
Tools:
Nuke
0:17-0:18
Star Trek Into Darkness
keying FG-character, combining and integrating BG-layers (stars, saucersection, reflection, motiongraphics on screen), creating phaser and impact on FG-character‘s head, adding flares, relighting FG-character, adding camera-shake on impact,
final comp
Tools:
Nuke
0:18-0:21
find breakdowns at
demo.filmmechaniker.com
mailme for password
filmmechaniker@me.com
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