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Brian Begun
Digital Compositor / Project Manager
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Brian Begun Demo Reel
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0:25-0:29
Compositor
All Layers were painted and rendered as 2d elements, then placed on 3d cards and other GEO and rendered using the 3d Camera in Nuke (Compositing Software). Most smoke was also painted and then animated with 2d warps and scales. All interactives were done in compositing.
Tools:
Nuke
0:29-0:33
Compositor
All Elements were pre-rendered as static images, painted then put on 3d cards and camera move was realized fulling in Nuke (Compositing Software). All interactives also fully done in 2d.
Tools:
Nuke
0:33-0:37
Compositor
Removed Blue screen, composited over 3d rendered background. Added 3d snow elements.
Tools:
Nuke
0:37-0:41
Compositor
Removed Green Screen. Added 3d Background elements, and adjusted 3d layers to integrate with Fg. Retimed Live Action Fg Door to smooth out door opening. Color Corrections to integrate all layers. Removed Bg Tracking Marks.
Tools:
Nuke
0:41-0:43
Compositor
Added CG Plane Flyover (composited and integrated). Added CG and Live Action Smoke Plumes as well as other CG vehicles, color and integration.
Tools:
Nuke
0:43-0:45
Compositor
Created Post Move in Nuke, and added 3d Elements on Cards and passed through Nuke Camera. Color and Integration as well.
Tools:
Nuke
0:45-0:47
Compositor
End part of a "powers of 10 shot" for The Time Machine. This part of the shot has the moon and ship as CG elements, with the life on the moon all 2d cards and hand animated to add life. Starfield rendered and created in Nuke.
Tools:
Nuke
0:47-0:49
Compositor
Full Head Replacement. Lighting of CG head is matched to plate using tools in nuke first then send to lighting to render the CG head. Color and textures of head integrated in Nuke.
Tools:
Nuke
0:49-0:53
Compositor
Full Backgroud replacement. CG car, background city, crowds and light "bling" all added and integrated.
Tools:
Nuke
0:53-0:56
Compositor
CG Plane added and integrated with Pan N Tile Background Sky. CG Flame out added and integrated with Plane. Post Shake Added.
Tools:
Nuke
0:56-0:57
Compositor
CG Plane Added and Integrated over Pan N Tile Background Sky. Real Explosion put on 3d Card and animated through Shot Camera in Nuke. Added Post Camera Shake.
Tools:
Nuke
0:57-0:59
Compositor
Plate Photography of actors holding hands surround part of christmas tree, scaled down to center of frame. Added Background Pan N Tile Sky. Background and Foreground CG Buildings added and integrated. Added 2d interactives inside buildings. Added painted top of tree. Added CG extras and integrated with real people. Added 2d smoke to chimneys.
Tools:
Nuke
0:59-1:04
Compositor
Added CG flying creature, integrated with plate using keys and roto. Added interactive dust.
Tools:
Nuke
1:04-1:07
Compositor
Added CG plane and integreated with Pan N Tile background of Sky, CG Clouds on cards, and Photography of City below also on 3d Cards. Engine FX created and integrated both in 3d and Nuke. Post Shake Added.
Tools:
Nuke
1:07-1:08
Compositor
Removed Green Screen. Added starfield, CG ship, phasers, and flares, as well as color integration. Added post shake, and interactive sparks to bridge impacts.
Tools:
Nuke
1:08-1:15
Compositor
Day for Night color integration, as well as fog, and rain all created and added as 2d in Nuke. No 3d elements were used.
Tools:
Nuke
1:15-1:16
Compositor
Pan an Tile Painted Background, added CG water, boats, planes, wakes and Fg Cockpit. All with layers color corrected and integrated. Post Shake Added.
Tools:
Nuke
1:16-1:19
Compositor
Removed Blue Screen. Added Painted Building Extensions. Added Background CG cars, buildings, and water. Added CG Bus and head lights. Added and integrated additional fg water elements. Added additional rain elements. All integrated and color corrected.
Tools:
Nuke
1:19-1:28
Compositor
Removed Blue Screen. Added and integrated Background crowds, and spotlights. Kept all original plate flares and artifacts.
Tools:
Nuke
1:28-1:34
Compositor
Both Shots: Full Head Replacement. Lighting of CG head is matched to plate using tools in nuke first then send to lighting to render the CG head. Color and textures of head integrated in Nuke.
Tools:
Nuke
1:34-1:35
Compositor
Remove Green Screen. 2d animate and warp to change move of flying actor over green screen. Add and integrate flying debris and Bg Starfield. Added post shake.
Tools:
Nuke
1:35-1:40
All 3 Stealth Shots: Added CG Plane, CG background and interactives, as well and layer and color integration.
1:40-1:44
Two Grinch Shots: Removed Blue Screen. Removed/fixed major blue spill on rocks. Added Pan N Tile Background Sky, and falling snow. Color and layer integration.
1:44-1:47
Compositor
Two evolution shots: Added CG glass door (and breaking glass debris) and wall (integration and color). Added CG Flying creature, shadows and removed set wires.
Tools:
Nuke
1:47-1:49
Compositor
Added and integrated CG Polar Bear, cleaned up live set snow and removed rig at center of frame to simulate bear. Added Pan N Tile Background.
Tools:
Nuke
1:49-1:51
Added CG Car, Sparks, Track and Background as well as color and layer integration.
1:51-1:53
Compositor
Removed Blue Screen, added background Pan N Tile Sky. Added and integrated CG cars and debris.
Tools:
Nuke
1:53-1:54
Compositor
Added CG Robots, CG Background Environment. Corrected, and dialed CG layers, as well as other color and layer integration.
Tools:
Nuke
1:54-1:57
Compositor
Removed Green Screen. Added BG CG Environment. Color and layer integration, as well and compositing lighting changes to better merry with CG environment.
Tools:
Nuke
1:57-1:59
Compositor
Removed Green Screen. Comped over 2d created background. Added CG Spinning blades, as well as 2d fake reflections and other integration.
Tools:
Nuke
1:59-2:01
Compositor
CG Pyroclastic clouds, CG Fire and Smoke plumes. CG Plane. Projected runway and airport buildings. All color corrected and integrated together.
Tools:
Nuke
2:01-2:05
Compositor
Three IRobot Shots: Removed Green Screen. Added CG Background Environment, added CG Robots and live action muzzle flashes and interactives on robots. Tweaked color and integrated layers.
Tools:
Nuke
2:05-2:09
Compositor
Removed Blue Screen and Markers. Added and integrated Background CG Environment. Added and integrated snow. Tracked and integrated live action breath elements.
Tools:
Nuke
2:09-2:13
Compositor
Replaced stand-in plane and background sky with matte painting. Added 2d light rays and light sources then worked backwards with the lighter to add interactive lights onto CG plane. Color and integration of layers.
Tools:
Nuke
2:13-2:22
Compositor
All Digital Shot. CG Robots, CG Building, and BG Matte Painted Sky. Integrated and color corrected all robot and building layers.
Tools:
Nuke
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