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    Grant Laker
    Rigging / Developer
    Like Follow

    Creature Rig/Animation Test - 2009

    i  •  2 likes
    Creeper rig test Software: Maya 2009 Creature TD: Grant Laker Animation: Michelle G... Read more
    • 0:00-0:06
      Creature TD and Developer
      This rig was setup with a series of low resolution nurbs surfaces to be used as influence objects which would deform the high resolution mesh via a custom deformer
      Tools: Maya 2009
    • 0:06-0:13
      Creature TD and Developer
      The skin slide and jiggle is achieved by converting the underlying influence surfaces to softbodies, and then generating a wireframe of springs between the particles. A particle expression is applied to restrict the particles to the original goal surface. So, at each frame the particles velocity is projected back onto the closest surface point.
      Tools: Maya 2009
    • 0:13-0:25
      Creature TD and Developer
      The high resolution mesh is bound to the dynamic influence surfaces using the custom surfaceSkin deformer I developed back at Laika in 2009.
      Tools: Maya 2009

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    • Jason Buchwitz awesome. Love seeing the process
      536w

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