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Grant Laker
Rigging / Developer
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Boxtrolls VFX Breakdown - The Mob Gathers
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0:00-0:02
The Boxtrolls
Rigging and Asset Creation Lead (VFX)
Some large crowds were required as the town gathered in the main square in the third act of the film.
0:02-0:10
The Boxtrolls
Rigging and Asset Creation Lead (VFX)
Crowds were laid out using light weight low resolution rigs. Animation was applied using simple tools that pulled library based animation clips and cycles to quickly bring a crowd to life.
0:10-0:11
The Boxtrolls
Rigging and Asset Creation Lead (VFX)
The Mecha-Drill while mostly practical, required a lot of CG work to add the billowing smoke and sparks as well as CG fire and flames.
0:13-0:14
The Boxtrolls
Rigging and Asset Creation Lead (VFX)
Matte paintings were used for skies and many of the buildings seen in the background of the town square were digital set pieces.
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