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Todd Dufour
FX TD
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Todd Dufour Visual Fx Reel 2013
Jan 26, 2015
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2 likes
0:02-0:04
Halo 3
I ran a team of three Fx Artist overseeing the development of all the Fx in this Award Winning Halo 3 teaser.
Tools:
Houdini
0:04-0:14
Green Lantern
Green Energy Fx Development
I was tasked with developing the look of the green energy fx on the characters. My system was used by about 20 junior and senior fx artist on about 300 shots. I create the look and the pipelined the implementation.
Tools:
Houdini, Katana
0:18-0:26
2012
Senior Fx Artist
I was the volumetric pipeline lead on 2012. I was tasked with creating a system for rendering massive libraries of Digital Domains proprietary volumes "Storm". Not only did I develop and maintain the library system I also created and debugged the volumetric lighting system and tools. This include LOD optimizations.
Tools:
Houdini, Storm
0:26-0:30
2012
Senior Fx Artist
Me and another senior fx artist were tasked with creating the road cracking systems. This was a tough task. One of the hardest in my career. We had to coordinate with 4 department and countless artist to make sure that the correct look dev was matched with the correct crumbling cliffs.
Tools:
Houdini
0:30-0:36
Senior Fx Artist
I created all the smoke sims. Including the lighting.
Tools:
Houdini
0:36-0:40
Senior Fx TD
I was one of two main developers for the Waterfall. I inspired the idea of using volumetric point cloud based sprites and libraries to flesh out the waterfalls in worlds end. There is a siggraph paper describing our techniques.
Tools:
Houdini, Storm
0:40-0:45
Senior Fx Artist
I was the Fx Artist doing the destruction of the door, breaking glass, and sparks.
Tools:
Houdini, Katana
0:45-0:50
Senior Fx Artist
Fx Artist
Volumetrics, and ice crystal growth along the tower.
Tools:
Houdini, Katana, Maya Fluids
0:50-1:00
Senior Fx TD
Fx Lead: Battle Fx
I ran a team of about 20 artist and setup and supported all the volumetric Fx for the battle scenes in Mummy 3.
Tools:
Houdini, Storm
1:10-1:15
Senior Fx TD
Fx Artist:
I ran most of the development for the confetti dynamics. The original development was done by Andre Paules, a good friend of mine. I picked up the confetti shots from Andrew and pushed them along to final.
Tools:
Houdini and Renderman
1:15-1:25
Senior Fx TD
Fx Artist:
Street and car Fx
Breaking glass.
Tools:
Houdini
1:25-1:30
Senior Fx TD
Fx Lead:
I was in charge of the spark setups and the Fx Pipeline for getting the cars from Animation to Fx.
Tools:
Houdini, Storm
1:30-1:35
Fx Artist
Fx Artist
Shattering and falling glass.
Tools:
Houdini
1:35-1:42
Fx Artist
I was on of many artist that helped Chris Yang get the viki hologram cube realized in iRobot.
Tools:
Houdini
1:42-1:48
Senior Fx TD
Fx Artist:
Volumetric Lead
I developed all the Green Tornado shots.
Tools:
Houdini, Storm
1:48-1:56
Senior Fx Artist
Fx Artist
Water interaction Fx
Tools:
Houdini, Svea
1:56-2:06
Fx Artist:
Clouds
Cloud Development
Engine Fx
Wingtip Vorticles Development
Landing Gear Fx Development
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