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Henrique Reginato
Digital Compositor
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Compositing Reel
i
•
0:00-0:02
Personal
Owner
Hi. My name is Henrique and this is my Compositing Reel
Tools:
Nuke
0:02-0:18
Minority Report
Compositor
Compositing crowd tiles, Plate stitch, DMP and CG integration and Green Screen pigeons
Tools:
Nuke
0:18-0:26
Gotham
Compositor
Camera Matchmove, Sky Replacement, BG DMP integration
Tools:
Nuke and Syntheyes
0:26-0:34
Gotham
Compositor
DMP Integration, Muzzle flash and Nuke 3D bullet casing. The bullet shell was created entirely inside of Nuke 3D space and hand animated by me.
Tools:
Nuke
0:34-0:39
Gotham
Compositor
Added/Created blood on knife. Blood strings were hand animated using Paint Strokes.
Tools:
Nuke
0:39-0:40
Timeless
Compositor
CG Integration of Time Machine (yes, that huge eye is a time machine)
Tools:
Nuke
0:40-0:45
Timeless
Compositor
CG Integration of Time Machine (yes, this is also a time machine) and Interior plate extracted from different shot.
Tools:
Nuke
0:45-0:47
Timeless
Compositor
CG and FX integration of Time Machine. Monitor Replacements. 2D Sparks
Tools:
Nuke
0:47-0:50
Almost Human
Compositor
Camera Matchmove in Nuke. GFX animation in After Effects, Compositing in Nuke. All elements done by me.
VFX on table only.
Tools:
Nuke and After Effects
0:50-0:54
Almost Human
Compositor
Added electricity effects from hand to should. 100% hand tracked from source to destination. Interactive light effects by hand.
Tools:
Nuke
0:55-1:04
Personal
Compositor
School Project.
I love this shot for the fact that I had to create the graphics in After Effects and used Nuke to 2D track the eyes. Using trigonometry expressions I was able to convert the 2D information into 3D spherical rotation to have the graphics follow the eye rotation perfectly.
All elements by me.
Tools:
Nuke and After Effects
1:05-1:19
Gotham
Compositor
Rotoscoped actor from main plate. Preped BG photo and split in projection layers. All projected onto spheres in Nuke. Camera movement created in Nuke.
Tools:
Nuke
1:20-1:41
Salem
Compositor
Camera Matchmove in Nuke. Blackened actress eyes. Painted camera shadows. Integrated BG forest DMP. Camera movement and path extended 350 frames. Ashes all done with Nuke Particles. Integrated 2D stock fires. House entirely rebuilt in Nuke with ModelBuilder for projection extension. CG Integration for debris and FG pit/hole.
Tools:
Nuke
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