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Clément Cacchionni
3D Character Animator
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Personnal work in 2017-2018 years
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Key frames work only
0:03-0:10
Animator
This is one of my work on the quadrupeds body mechanics. The animation should be composed with a : start to cycle (here a bound cycle) to a jump and climb. And to challenge my self, I tried a finish by an acrobatic change of direction.
It's a work done with a referencing of different kind of videos.
Tools:
Maya, Premiere
0:10-0:20
personnal project
Animator
Here is a work done at home during my contract at Ubisoft. It was a personnal and good challenge to practice a flying creature for the first time with an unknow rig for me. My intention was to combinate a start, with a landing, plus the weight during the flying and an appealing creature to watch. I've learn many things by the Brendan Body website (I highly recommand it) and by people, and it was a good challenge to work closely with friends who helped me for the realisation of this shot (sound, texturing, shading, lighting ...).
Tools:
Maya, Premiere
0:20-0:22
Kaliska school project
Animator
The Kaliska project was the work done in my latest year of school, to creat a VFX shortfilm, with the half of my classmates during 7months.
The condition was to work with integration. And we tried to create a model that we've made, take pictures inside and use it to integrate 2 CG characters for an intense fight. It was a perfect and hard challenge to learn the problems between the scale of our model and the cameras to get a good result.
For me, the focus was to improve my skills on the body mechanics of the creature and the human girl.
Tools:
Maya, Premiere
0:22-0:32
Animator
This is my first acting shot, made at school.
The challenge was to learn how to creat one, step by step.
It was a good project to understand how the references are important, and i've take so much pleasure to do them! :)
Creat references with a sound chosen, composed them, think about the CG character (who is it, what it want, what it had in mind at this moment ...) and then composed the environnement to creat the animation.
link to my animation breakdown if you are interested :)
https://vimeo.com/202165979
Tools:
Maya, Premiere
0:34-0:39
Crossbreed Project
Animator
You can find here a part of my work done during my third school year.
We worked on it during 9 months with all my classmates.
My work here, was to creat an emotionnal moment when the girl left his brother and to practice what we've learned on the beginning of our animation formation.
Tools:
Maya, Premiere
0:39-0:47
Animator
Here is a bound cycle done for a school work.
It was done in addition to the walk cycle, and run cycle.
By the same way, I searched and used references to compose them.
Think the reason why he do this and of course, train the body mechanics of a quadruped
Tools:
Maya, Premiere
0:47-0:53
Kaliska school project
Animator
The Kaliska project was the work done in my latest year of school, to creat a VFX shortfilm, with the half of my classmates during 7months.
The condition was to work with integration. And we tried to create a model that we've made, take pictures inside and use it to integrate 2 CG characters for an intense fight. It was a perfect and hard challenge to learn the problems between the scale of our model and the cameras to get a good result.
For me, the focus was to improve my skills on the body mechanics of the creature and the human girl.
Tools:
Maya, Premiere
0:53-1:00
Animator
It's a work done in collaboration with a lighting and compositor classmate.
The condition was to film outside and integrate a CG creature in few seconds.
On my side, it was the same thing.
Trained the body mechanics. And to compose a walk cycle, with a stop, start, and run cycle.
Tools:
Maya, Premiere
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