Artists
Shots
Find Jobs
Hiring
keyboard_arrow_down
For Studios
Concierge
Post a Job
Sign In
Sign Up
menu
Elana Lederman
FX Artist
Like
Follow
3D / CG Generalist Showreel
i
•
My showreel for 3D / CG Generalist work I've done using Houdini, Maya, Nuke, and 3d...
Read more
0:00-0:03
Contact Information
0:03-0:07
The Greatest Showman
Houdini FX Artist
I simulated snow for this feature film using particles in Houdini. These three shots are a snippet of a larger scene of 13 snow shots. Each shot contains seven to nine different layers of snow particles to create the illusion of depth.
Company: Brainstorm Digital
Tools:
Houdini, Nuke
0:07-0:10
The Greatest Showman
CG Generalist
I shaded, re-lit, and rendered the cloth in Maya using Arnold.
Company: Brainstorm Digital
Tools:
Maya
0:10-0:27
Sour Patch Kids & Swedish Fish
Houdini FX, Maya Generalist, Nuke Compositor
I simulated the falling gummy candies using Rigid-Body Dynamics in Houdini. I simulated the sugar spray using copy-stamped particles. I also rotoscoped and composited these shots using Nuke.
Company: Vayner Media
Tools:
Houdini, Maya, Nuke
0:27-0:31
The Greatest Showman
Houdini FX Artist & CG Generalist
I simulated coins spraying out of a small elephant-shaped bank in the background of this shot using Rigid-Body Dynamics in Houdini.
Company: Brainstorm Digital
Tools:
Houdini, Maya, Nuke
0:31-0:33
The Greatest Showman
Houdini FX Artist & CG Generalist
I simulated this stage snow to match a practical snow-machine used in another shot in the sequence. The snow was created using particles in Houdini. This show is a snippet from a larger sequence of 4 snow shots.
Company: Brainstorm Digital
Tools:
Houdini, Nuke
0:33-0:40
time after time
Houdini FX Artist
I simulated sparks and smoke for this television show using Houdini, and I packaged the spark simulation into a digital asset to allow other artists to build sparks. The sparks are a particle system with controlled motion blur. The smoke system was built to match a small amount of practical smoke in the footage.
Company: Alkemy X
Tools:
Houdini, Nuke
0:40-0:49
Revolution
Houdini FX Artist
I simulated the shattering mirror effect in this Snoop Dogg music video. All simulations done in Houdini, passes rendered in Mantra.
Company: A Plus Filmz
Tools:
Houdini, Nuke
0:49-1:01
The Gardener
Director & Lead
These are selected shots from my thesis film, "The Gardener". The first shot is the is the beginning shot of my thesis film. I layered an RBD simulation on my animated, deforming character and triggered it using hidden, scaling geometry in the areas I wanted to shatter. The shatters then triggered particle debris, and I copy-stamped geometry onto this. In addition to the simulation, I also modeled the character using Maya, Zbrush, and Marvelous Designer. I then created a character rig with IK / FK switching and snapping, stretchy IK and FK, and space switching on the arms, head, and eyeglasses prop using Maya, python scripting, and MEL scripting. The facial rig is blendshape based. Additionally, I textured the background drawers using Photoshop and Mudbox, rendered the shot using Arnold, and composited it all using Nuke. In the following shots, I created the vine rigs using flow paths, point on curve constraints, and point on poly constraints, to have a growing vines that move along with the animation of the body. I automated many of these processes using Python scripting. I also created the flow animation using a Houdini POP Particle system. The particles are confined to surface of the moving vine, their motion determined by a custom noise I create using VOPs. The particles were then converted to VDBs and refined into a fluid-like effect, then converted into a polygon cache. The leaf and flower growth simulations was created by copying stamping alembic caches onto the points of curves along the vines with time, scale, and rotation offsets.
Tools:
Houdini, Maya, Nuke
1:01-1:14
Mir No More
Modeler
For this short film, I modeled the center module of the satellite using Maya.
Tools:
Maya
1:14-1:27
Modeler
I created this model using Maya. It is based on a concept by Denis Zilbert.
Tools:
Maya
1:27-1:33
Crabby TV
Lead Compositor
I composited this and other shots from the film Crabby TV using After Effects and Nuke. For these shots, I tracked footage onto the televisions, rotopainted out tracking markers, and color graded the television footage.
Tools:
Nuke, After Effects
1:33-1:35
Contact Information
Comment
◄
Previous
►
Next
L
Like
F
Follow
Sign in to leave a comment.
More from Arna Selznick
Comment