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Desiree Lunsford
fx
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reel2018
Jul 17, 2018
•
0:00-0:15
Alita: Battle Angel
Senior FX TD
Not all shots shown due to future release, on this show I was responsible for fluid fx, such as water, rain, drips, blood, and oil.
I was required to build the surfacing tools and creatively direct and lookdev the fx based on the sequence and assist other artists on their shots.
Other smaller fx such as sparks and dust sims were also done and passed to junior artists.
Tools:
Houdini
0:15-0:40
Valerian and the City of a Thousand Planets
FX TD
On this show I was asked to use Weta's proprietary tools to generate fire and volumetic fx.
I used Houdini pyro to generate silt.
Small scale fluid fx, and bubbles were created as well.
Tools:
Houdini, Weta Tools
0:40-0:55
X-Men: Days of Future Past
Lighting fx
This was done mostly in Maya and textures were created with MARI and Photoshop
Tools:
Maya
0:55-1:04
Criminal Minds: Beyond Borders
Lighting Fx
Lighting and lookdev done with 3DS max and rendered with Vray.
Cg plane and set.
Tools:
3ds Max / Vray
1:04-1:18
Sleepy Hollow
Lighting Fx
Here I was required to lookdev and handle all the sims including hair fx, rigids, cloth sim, and creature fx.
Rendered with Vray in 3ds Max and Maya
Tools:
Maya / 3ds Max / Vray
1:18-1:22
American Horror Story
Lighting Fx
Lookdev and sims done with Houdini.
Light and rendered with Maya.
Tools:
Maya / Vray
1:22-1:28
Destiny
Lighting Fx
In this shot I was responsible for the lookdev and final textures.
I used Mari and Photoshop.
lookdev and lighting was done in May and Vray.
Tools:
Maya / MARI / Vray
1:28-1:38
The Girl with the Dragon Tattoo
Character Modeler
In these shots I was responsible for the digi-doubles and modeling.
Not shown in the reel are other props also modeled.
It was required beauty still be made for Director approval.
Tools:
Zbrush / Photoshop/ 3ds Max
1:38-1:57
Star Trek Into Darkness
Lighting Fx
In this shot I was responsible for the still frame in the screen. We created multiple assets such as the fire and smoke and dust particles for the shot.
Tools:
3ds Max / Vray
1:57-2:15
God of War - Super Bowl commercial
Lighting Fx
Finally in this shot I was working closely with the VFX sup on set and off to generate a seamless dust fx as well as modeling and lookdev all the shots.
Tools:
3ds Max / Vray
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