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Steve Eisenmann
Lighting TD
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2018 VFX Lighting/Lookdev reel
Apr 19, 2018
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2 likes
2018 VFX Lighting/Lookdev reel
0:03-0:10
Life of Pi
Lighting TD
Responsibilities included lighting the tiger and flying fish. Provided additional elements needed by compositor & FX artists to complete the shot. Developed a 2D art directable technique that worked in stereo for adding glistening specular highlights to the fish in order to meet the client’s vision for the sequence. Technique was used for entire flying fish sequence. Note: a frame from this shot was selected for use as a movie poster and book cover.
Tools:
Wren, Icy
0:12-0:15
Life of Pi
Lighting TD
Responsibilities on this scene
included lighting the fish and
partial CG tarp. Worked closely
with the compositor.
Tools:
Icy, Wren, LightHouse
0:16-0:31
Okja
Lighting TD
Lighting responsibilities for these
shots included foreground hero
pigs, background crowd pigs,
fence and ground environment.
Special care was given to the main
hero pig to ensure lighting and
shadows exactly matched the girl
shot on set. In addition to hero
character work, pools of light
where added to the pig crowds to
break up the overall darkness of
background. S
Tools:
Vray, Maya, Nuke
0:31-0:36
Power Rangers
Lighting TD
Responsibilities included grading
hdrs to match shot plate and
creating detailed plate projections
on simplified lidar to insure best
possible reflections in robots
Tools:
Vray, Maya, Nuke
0:36-0:40
Power Rangers
Lighting TD
Shot responsibilities included
matching rotoscoped Power
Rangers digital doubles as close
as possible to practical rangers,
and rendering rock monsters using
a graded hdr, key, and fill lights.
The most challenging task was
breaking up lighting for monsters in
a way that didn’t feel flat but still
felt like it matched the plate.
Tools:
Vray, Maya, Nuke, Photoshop
0:40-0:55
The 100
Generalist TD
Responsibilities for these shots
included creating a sequence light
rig, shaders for the hero space
station, set dressing space station
with lights, small fine detail
geometry for close up shots, and
creation of a 3D planet earth tool in
Nuke that rendered multichannel
exr that included diffuse, spec,
clouds, and atmosphere.
Tools:
Maya, Nuke, Vray, Photoshop
0:55-1:00
The 100
Generalist TD
Responsibilities included creating oily residue cloth simulation that interacted with chip tenderals as it was removed from the neck,
shading the residue to look unpleasant, and creating a light rig for the sequence.
Tools:
Maya, Nuke, Vray
1:01-1:13
Cosmos: A Space-Time Odyssey
Lighting Supervisor
As the lighting supervisor for the
3D sequences at Mokko, I helped
write, develop and maintain the
rendering pipeline used for all the
Cosmic Calender shots, and
created optimized rendering
presets for all the calendar assets.
Tools:
Maya, Nuke, Mental Ray
1:13-1:20
Cosmos: A Space-Time Odyssey
Lighting Supervisor
After taking over an approved light
rig, I created a camera projection
setup for Nuke in order to avoid
high-congestion rendering at the
studio’s farm. The project setups
greatly reduced the rendering
overhead on most shots using the
Hall of Extinction.
Tools:
Maya, Nuke, Mental Ray
1:21-1:31
Percy Jackson: Sea of Monsters
Lookdev TD
As the lookdev artist responsible
for managing the Hippocampus
hero lookdev, my duties included
working closely with texture
painters, shader writers, and
lighters to create a character
capable of having multiple layers
of iridescence and dynamic water
fx that worked in the pipeline.
Other responsibilities included
training artists in the Houdini
lookdev pipeline, and keeping the
lookdev supervisor up-to-speed on
progress in shader development.
Tools:
Houdini, Mantra, Icy
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Steve Eisenmann
http://steve-eisenmann.com/Docs/BreakDownSheet.pdf
89 months ago
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