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Jinguang Huang
FX Artist
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2017 FX Demo Reel - Jinguang Huang
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My name is Jinguang Huang, an FX Artist at The Mill. I graduated from Savannah Coll...
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0:02-0:07
The Gifted
FX Artist
"The Gifted" Season 1 Episode 6 - Water / flip simulation
Tools:
Houdini
0:08-0:29
Storm in a Teacup - Personal Project. I am response for FX (Ocean, Flip, Cloud, Lightning, Cloth, Rain), Scene Assembly, Lighting, Compositing
Software: Houdini, Nuke
This is a personal project during my internship at SideFX. All FX have done in Houdini. The FX layers including ocean surface layer, foam, spray, bubble layer, mist layer, cloud, sail cloth, rain. For the lightning FX, I created a lightning generator digital asset base on VEX. I also did Scene Assembly, Lighting and Compositing. The ship model and textures were bought online.
Tools:
Houdini Nuke
0:30-0:38
Tank Firing - All Aspects except the Hummer model - 3D tracking, FX (Pyro), Lighting, Compositing, Modeling, Texture, Rigging and Animation
Software: Houdini, Nuke, Maya, Mari, Photoshop
This is my personal project at SideFX. I did everything in this shot except Hummer model. I did 3D camera tracking in Nuke. After I get the tracking done, I exported the camera and guide geometry into Houdini and match the CG elements base on the camera and guide geometry. I also did the tank modeling, texture, rigging, animation, all the FX, lighting and Compositing.
Tools:
Houdini Nuke Maya Mari Pho
0:39-0:51
Building Explosion - FX (Pyro, RBD), Scene Assembly, Lighting, Compositing
Software: Houdini, Maya, Nuke
It was a group project. I redid all the FX, scene assembly, lighting, rendering and compositing in that shot as a personal project during the internship at SideFX. The FX layers including building destruction layer, debris layer, main explosion layer, building debris dust layer, spark layer, fire layer and smoke trails layer. The main building model came from my classmate and I bought the surrounding building models online.
Tools:
Houdini Maya Nuke
0:52-1:10
Castle Siege Battle - All FX (Crowds, RBD, Pyro, Particles), Scene Assembly, Lighting, Compositing
Software: Houdini, Maya, Nuke
This is my personal project at SCAD. All FX have done in Houdini. In this project, I am responsible for crowd simulation, siege tower destruction simulation (RBD), pyro simulation, arrows (particle) simulation, cloud simulation, fog effects, scene assembly, lighting and compositing. All models, animations and textures were bought online.
Tools:
Houdini Nuke Maya
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