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Brandon Perlow
Modeler / 3D Rigger
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Brandon Perlow 2014 Demo Reel
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0:09-0:32
Coke Zero -"Unbelievable"
Modeler
Modeled a majority of the animals and fixed others. I modeled from scratch the Raindeer, Sheep, Bird. Eagle(with Afro),Mice,Chipmunks, beaver, Goat, Doe,Lemur, Ducks and Bighorn Sheep. Since the 4 legged creatures were "related" I started with one, and modified it to be different ones with added topology. The rodents were done the same way. The bear was done by another modeler, but I ended up resculpting and retopo-ing parts for the final approval. This commercial was done in 2007 for new Coke Zero in the US, however the client felt it was too strange when it was done and it was shelved. Luckily in 2009 the spot was used in Brazil for Coke Zero.
Tools:
Maya
0:37-1:10
Amp "Paper"
Modeler
Modeled the paper monsters based on designs "sculpted" in paper by Stan Winston Studios. I was brought on the commercial to model the main characters bodies, as another modeler created the heads.This was turned around in a weekend as I had to work on another show at Digital Domain on the following week. I modeled the characters in a way that the parts could be rotated to make variants. This Commercial won a 2007 Bronze Clio and the New York Festivals Advertising Awards Winner 2008
Tools:
Maya 2007
1:14-1:22
Zodiac
Modeler-Rigger
Modeled Head from Scan Data, Rigged head and neck. I added a cavity behind the ear for blood simulation done by the effects td. I also modeled the ear to break and flop. The model was texture projection from footage. I rotomated the model from the footage.
Tools:
Maya 2007
1:23-1:30
gatorade "shattered"
Modeler-TD
I modeled from very rough scan data of the atheletes. I then had to take the rotomated animation and sculpt frame by frame the deformations to match the footage. That was used for camera projected textures for each frame. Then those models were taken into Houdini for the breaking simulation by the effects TDs.
Tools:
Maya 2006
1:31-1:40
Foot Locker
Modeler
Sneakers were modeled in maya from scan data reference. The models had to be made to handle major extreme deformations and some had to match topology for more precise morphs. The animation and rigging was done by Beau Studio for Digital Domain
Tools:
Maya 2007
1:40-1:53
Chrysler
Modeler
Rebuilt Model parts from CAD Data. Much of the CAD data was directly converted polys from trimmed nurbs that were not stitched. All the parts had to be topologically correct from the data. There was a whole team of modelers and we each we given parts from multiple cars.
Tools:
Maya 2007
1:54-2:00
E*trade
Modeler
Modeled Bear and Bull airplanes for commercial. I recycled the head of the Coke Zero bear as a starting point.
Tools:
Maya, Zbrush
2:00-2:11
Nintendo Tetris
Modeler
Modeled Skydivers and Airplane Exit interior. The close up skydivers were shot in studio with fans. However most of the shots including some mid-to mid- close used the digital versions.
Tools:
Maya
2:12-2:17
300
Modeler-Texture-Rigging
Modeled Messenger from Scan Reference and Photos. The scan data was incomplete and messy. It gave enough as a reference point. The photos were high resolution and gave a good starting point for the textures. I rigged the character as well.
Tools:
Maya 2006
2:18-2:27
Cable Commercial
Modeler
Modeled bunny robot creature for a cable commercial
Tools:
Maya 2012
2:29-2:49
White Space
Concept, Modeler, Rigging
Designed armored space suit, and modeled it. Designed, Modeled, Textured and Rigged Space Crab. These animations were done for the first trailer.I have worked on this movie for 5 years on and off, and have adjusted, and rebuil tthe character and creature assets due to changes in pipeline and level of resolution required for close ups and shot changes.
Tools:
Maya, Zbrush
2:51-3:11
MTV-under the thumb
Modeler
Modeled character, clothing and various accessories
Tools:
Maya
3:11-3:48
Nissan
Modeler
Modeled parts of car based on CAD Data. The parts had to be modeled fairly high resolution for the level of effects that needed to be done. Parts like the Seats had many pieces made from scratch as no CAD was available. Many times I had to take the geometry to ZBrush to create a better starting topology or geometry projection.
Tools:
Maya, Zbrush
3:48-3:58
Oz the Great and Powerful
Modeler-Rigger
Modeled Coat and Rigged it for shot.
Tools:
Maya
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