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David Ferreira
FX TD / Generalist
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Houdini FX Demo
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Personal project to put in practice all I had learned so far in working with houdin...
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0:00-0:02
Personal Project
Author
Opening scene to present the center piece and the surroundings. Everything was created/model inside Houdini, except for the sculpture.
Tools:
Houdini, Redshift, Natron, AE
0:02-0:05
Personal Project
Author
Dry ice effect with Houdini's smoke solver. Rendered with Redshift and then composited with Natron.
Tools:
Houdini, Redshift, Natron, AE
0:05-0:21
Personal Project
Author
Particles rendered with Mantra since this was the most efficient solution due to Redshift's particle rendering still being based on instancing.
Tools:
Houdini, Redshift, Natron, AE
0:21-0:33
Personal Project
Author
Destruction RBD simulation with Bullet solver. Extra debris added with simple particles and dust pass done with the smoke solver with RBD sim interaction.
Tools:
Houdini, Redshift, Natron, AE
0:33-0:43
Personal Project
Author
Flip sim with foam done in Houdini and rendered with Redshift to composite onto the interior render.
Tools:
Houdini, Redshift, Natron, AE
0:43-0:52
Personal Project
Author
CGMK logo done a while back with Thinkbox tools for 3ds Max. Used Stoke for the particles sim and rendered with Krakatoa. The metal logo is Vray.
Tools:
3ds Max, Vray, Stoke, Krakatoa
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