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    David Ferreira
    FX TD / Generalist
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    Houdini FX Demo

    i  •  1 like
    Personal project to put in practice all I had learned so far in working with houdin... Read more
    • 0:00-0:02
      Personal Project
      Author
      Opening scene to present the center piece and the surroundings. Everything was created/model inside Houdini, except for the sculpture.
      Tools: Houdini, Redshift, Natron, AE
    • 0:02-0:05
      Personal Project
      Author
      Dry ice effect with Houdini's smoke solver. Rendered with Redshift and then composited with Natron.
      Tools: Houdini, Redshift, Natron, AE
    • 0:05-0:21
      Personal Project
      Author
      Particles rendered with Mantra since this was the most efficient solution due to Redshift's particle rendering still being based on instancing.
      Tools: Houdini, Redshift, Natron, AE
    • 0:21-0:33
      Personal Project
      Author
      Destruction RBD simulation with Bullet solver. Extra debris added with simple particles and dust pass done with the smoke solver with RBD sim interaction.
      Tools: Houdini, Redshift, Natron, AE
    • 0:33-0:43
      Personal Project
      Author
      Flip sim with foam done in Houdini and rendered with Redshift to composite onto the interior render.
      Tools: Houdini, Redshift, Natron, AE
    • 0:43-0:52
      Personal Project
      Author
      CGMK logo done a while back with Thinkbox tools for 3ds Max. Used Stoke for the particles sim and rendered with Krakatoa. The metal logo is Vray.
      Tools: 3ds Max, Vray, Stoke, Krakatoa

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