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Maciej Wojtkiewicz
Character Animator
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Maciek Nemrod Animation Demoreel 2016
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0:05-0:16
Zubr Beavers
character animator
Animation of all beavers. Keyframe animation, should be realistic but a bit funny as well.
Tools:
Maya
0:17-0:22
Disney XD "Mantis"
character animator
Animation of praying Mantis. The goal was to present mantis as realistic as possible, but in human style of talking.
Tools:
Maya
0:23-0:38
Tiger Show "Hen"
character animator
Animation of tiger and hens. First only tiger was planned to be CG and hens were to be filmed live. But finally all characters was animated (100% keyframe)
Tools:
Maya
0:39-0:49
Karlovacko Ants
character animator
Animation of all ants and dragonfly. It was challenge and a lot of planning. First i had to prepare good walkcycle for one ant and make few versions. Later plan trajectories for all of them but make it easy to further changes (animation key by key was not an option - too risky for deadline in cause of any changes by director). And finally - imagine how to animate slow motion with so small characters in macro style of filming...
Tools:
Maya
0:50-0:59
Zubr House
character animator
Realistic animation of snail, ants (we do not see them here) and bison. Snail was in one shot real footage but in packshot had to be done full CG.
Tools:
Maya
1:01-1:08
Risen 3: Titan Lords
character aniamtor
Animation of demon, knight and the beast. Tough animation, very short shots, packed with action (attack of the beast) sometimes animated key per frame to achieve proper effect.
Tools:
Maya
1:08-1:30
Animated History Of Poland
character animator
Animation of all characters. Base of some animations was mocap but heavily edited by hand.
Tools:
Motion Builder
1:33-1:40
Unitel
character animator
Character aniamtion of teddybear. Most important was to show properly various emotions of bear. Character design was simple, and that was not easy.
Tools:
Maya
1:52-1:53
Numbers
character animator
Animation of all "numbers". Crowds of so different characters, planing of all trajectories, prepare unique walkcycles for each character.... A lot of work :)
Tools:
Maya
1:55-2:02
Food
character animator
Sword fight of two cheese blocks. A lot of fun with work because choreography of fighting was on me. It's pretty old stuff, but i like it a lot.
Tools:
3DSMAX
2:03-2:06
Orbit Food
character animator
Keyframe animation of all characters. One of commercials i animated with Orbit Foods characters. A lot of fun, a lot of freedom with characters reactions.
Tools:
3DSMAX
2:08-2:11
Mentos Choco
character animator
Animation of Mentos character. Look easy, but it was not. Very simple character in design, but i had to show a lot of various emotions. All props was real footage (like skateboard) and i had to fit animation properly.
Tools:
3DSMAX
2:12-2:20
HPCL
character animator
Animation of all characters and vehicles. A lot of different characters (sometimes over ten in one shot) animated pretty realistic but fitting to "paper like" world. 100% keyframe animation.
Tools:
Maya
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