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    Ryan Ruiz
    character effects artist
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    Ryan Ruiz - Ghost In The Shell - Tech Anim Reel

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    a few of my favorite clips I worked on at MPC Montreal
    • 0:00-0:04
      Ghost in the Shell
      Mid Technical Animator
      Sculpt and Animate Abs and forearm muscles flexing. Corrective Sculpting for neck to match live-action plate.
      Tools: Maya
    • 0:04-0:06
      Ghost in the Shell
      Mid Technical Animator
      Sculpt and Animate Neck Muscle Deformations. Sculpting to refine skin wrinkles.
      Tools: Maya
    • 0:06-0:10
      Ghost in the Shell
      Mid Technical Animator
      Simulate Hair and Claw Collision Interaction. Animated and Sculpt Deformation from Claw. Corrective Sculpting and adjustment of Muscle layers and skin panels.
      Tools: Maya
    • 0:10-0:16
      Ghost in the Shell
      Mid Technical Animator
      Sculpting of Neck Wrinkles, Shoulder, Pectoral Muscles. Added secondary motion to Pectoral. Refinement of positions of internal metal components.
      Tools: Maya
    • 0:16-0:19
      Ghost in the Shell
      Mid Technical Animator
      Sculpt and Simulate Cables connecting to neck. Cloth Sim Clean up of jacket and Cable interaction.
      Tools: Maya
    • 0:19-0:21
      Ghost in the Shell
      Mid Technical Animator
      Sculpt Suit and Muscles. Neck Sculpting to match live action plate.
      Tools: Maya
    • 0:21-0:25
      Ghost in the Shell
      Mid Technical Animator
      Cloth Simulation Setup/Rig of Kuze.
      Tools: Maya

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