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Ryan Ruiz
character effects artist
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Ryan Ruiz - Ghost In The Shell - Tech Anim Reel
Aug 12, 2017
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1 like
a few of my favorite clips I worked on at MPC Montreal
0:00-0:04
Ghost in the Shell
Mid Technical Animator
Sculpt and Animate Abs and forearm muscles flexing. Corrective Sculpting for neck to match live-action plate.
Tools:
Maya
0:04-0:06
Ghost in the Shell
Mid Technical Animator
Sculpt and Animate Neck Muscle Deformations. Sculpting to refine skin wrinkles.
Tools:
Maya
0:06-0:10
Ghost in the Shell
Mid Technical Animator
Simulate Hair and Claw Collision Interaction. Animated and Sculpt Deformation from Claw. Corrective Sculpting and adjustment of Muscle layers and skin panels.
Tools:
Maya
0:10-0:16
Ghost in the Shell
Mid Technical Animator
Sculpting of Neck Wrinkles, Shoulder, Pectoral Muscles. Added secondary motion to Pectoral. Refinement of positions of internal metal components.
Tools:
Maya
0:16-0:19
Ghost in the Shell
Mid Technical Animator
Sculpt and Simulate Cables connecting to neck. Cloth Sim Clean up of jacket and Cable interaction.
Tools:
Maya
0:19-0:21
Ghost in the Shell
Mid Technical Animator
Sculpt Suit and Muscles. Neck Sculpting to match live action plate.
Tools:
Maya
0:21-0:25
Ghost in the Shell
Mid Technical Animator
Cloth Simulation Setup/Rig of Kuze.
Tools:
Maya
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