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Trisha Hanley
CFX TD / Character TD
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Grooming & Simulation Show Reel - Password: trisha
Mar 17, 2017
•
Grooming and Clot and Hair Simulation work from Angry Birds Movie.
0:03-0:16
Setup: Four generic pig pants cloth build
Shotwork: Cloth simulations and had to fix pants shapes when pig buts were changed to be more family friendly
0:16-0:21
Setup: The cloth build for the vest and the head feather hair to use a cloth simulation. Created python script for setup of flag prop used in multiple shots
Shotwork: Cloth and hair/feather simulation
0:21-0:29
Setup: Cloth build for large head feathers, nhair setup for smaller feathers. Built deformation hair setup for body so chest and arm feathers would deform appropriately
Shotwork: Cloth and hair/feather simulation
0:29-0:58
Groomed: All grass in this environment that was used across the sequence
Shotwork: Hair/Feather simulation and grass interaction
0:58-1:01
Groomed: Nest “hair”
Shotwork: Hair/Feather simulation and nest interaction
1:01-1:04
Groomed: Head feathers for both generic girls
Setup: Nhair dynamics on head feathers and deformation hair setup for generic girl body and feather bloomers
Shotwork: Hair/Feather dynamics
1:04-1:13
Setup: Cloth build for yoga straps to work with generic birds and eggs
Shotwork: Cloth and hair/feather dynamics, cloth and hair interaction
1:14-1:33
Shotwork: Cloth simulation of judges feather cloak, hair/feather simulation.
1:33-1:39
Groomed: Grass on the ledge for this environment
Shotwork: Hair/Feather simulation. Eagle interaction with grass
1:39-1:41
Groomed: Fished the groom for the grass in this environment
Shotwork: Hair/Feather simulation and interaction. Feet interaction with grass
1:41-1:44
Shotwork: Hair/Feather simulation with wind
1:44-1:50
Shot Work: Hair/Feather simulation
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