Quentin Pierre

Quentin Pierre

Line Producer at game publishing companies

Mid-level Game Producer / 15 yrs

Paris Area, France

Hire Me

User Research Lab Team Lead

Tom Clancy's The Division (2016)

User Research Lab Team Lead

Assassin's Creed: Syndicate (2015)

Associate Producer

Grand Fantasia

Game Design graduate, I've been working in the games industry since 2006 in France, Canada and Germany.

My expertise: Product management, Team management, Game Design, free-to-play monetization
Work History
  • Senior Game Producer

    NACON

    April 2020 - Present
    Paris, Ile-de-France, France
  • Line Producer

    Asmodee Digital

    April 2017 - January 2020
    Paris Area, France

    Key responsibilities over externally developed digital board games such as Scythe, Terraforming Mars, A Game of Thrones, Potion Explosion and more:
    - Project planning, risk management, quality control, reporting
    - Drive of all associated teams to improve product quality, player experience and sales, e.g. Design, Devs, QA, Brand, CM and CS
    - Publishing on Steam, iTunes and Google Play

  • Producer

    Magic Pockets

    March 2016 - September 2016
  • Team & Project Leader, Editorial User Research Lab

    Ubisoft

    October 2014 - October 2015
    Paris Area, France

    Management of a 14-man team of ergonomists, including team planning, staffing, project management and process documentation

  • WWOOF Volunteer

    WWOOF New Zealand

    October 2013 - May 2014
    New Zealand

    Wwoofing is a demanding but healthy and highly rewarding way to travel and meet local people. It boosts your abilities to quickly integrate into new environments and pick up practical skills.

  • Associate Producer

    Aeria Games & Entertainment

    March 2012 - August 2013
    Berlin, Germany

    Product and sales responsibilities for a free-to-play PC MMORPG:
    - Planification of the content delivery with external developers
    - Definition of the sales strategy, analysis of the key metrics

  • Senior, then Lead Game Master

    Aeria Games & Entertainment

    January 2010 - March 2012

    Leadership of several MMO Customer Support teams (up to 18 members)
    - Management of the documentation and processes, such as QA plans
    - Supervision of the recruitment and training of the teams

  • Linguistic & Functionality Tester

    Enzyme Testing Labs

    April 2009 - November 2009
    Montreal, Canada

    Testing and translation works on 30+ games from major publishers on PC, home and handheld consoles

  • Multilingual QA Tester

    Metaboli SA

    June 2008 - December 2008
    Paris, France

    Validation of 50+ games for the portfolios of Metaboli (#1 online PC gaming service in Europe) and its partners (Orange, Eurogamer...)

  • Game Designer (apprenticeship)

    Eversim

    October 2007 - April 2008
    Paris, France
  • Level Builder

    Mozart: The Conspirators of Prague

    April 2007 - September 2007
    Paris
  • Level Builder (apprenticeship)

    GamecoStudios

    April 2007 - September 2007
    Paris, France
  • Junior Game Designer (internship)

    C4M Prod

    June 2006 - October 2006
    Paris, France
  • Research Assistant

    Académie d'Architecture de Paris

    September 2004 - May 2006
    Paris, France

    Historical research on the work and legacy of Henri Labrouste, a leading 19th ct architect

Education
  • Master's Degree in Game Design

    ISART DIGITAL Paris

    2006 - 2008
  • Business English

    The University of London Institute in Paris, U. of London

    2004 - 2006
  • Master's Degree in History

    Université Paris Cité

    2002 - 2006
  • Master's Degree in History

    Université Denis Diderot (Paris VII)

    2002 - 2006