Quoc Nguyen

Quoc Nguyen

Senior Animator / 10 yrs

California, US

Hire Me
Hello!
My name is Quoc, and I am an animator that love challenges and thrive under pressure.

Most of my previous experience involved defining the animation style as well as animation workflow for video game projects.

Currently I'm also pursuing to work in more cinematics, commercials, or short film animation, if possible.

I'm preferably looking for remote work
Work History
  • 3D Animator (remote)

    NO NAME (indie game project)

    September 2023 - April 2024

    Unannounced Game
    - Helped established the animation style
    - Gave feedback to rigger to improve the rig
    - Previs ideas involving game mechanics
    - Created locomotion animation assets

  • Contract 3D Animator

    Well Told Entertainment

    January 2023 - June 2023
    Orange County, California, United States · Remote

    The Foglands (Game)
    - Create and clean up enemies animation set

  • Animator

    Firesprite

    September 2021 - November 2022
    Liverpool, United Kingdom

    Unannounced Game
    - Helped established the animation style
    - Gave feedback to animators to keep style consistent
    - Created previs for ideas involving game mechanics and
    cinematics
    - Worked with coders to optimize animation system
    - Gave feedback on rigs for better user experience

    Horizon- Call of the Mountain (VR Game)
    - Helped clean up in-game cinematic animations (keyframe)
    - Gave feedback to outsource partner for mocap cleanup
    - Helped clean up hand poses

  • Animator

    Oh Bibi

    July 2019 - May 2021
    Paris Area, France

    -Created in-game animations for Frag:Pro Shooter + other in development games
    - Help develop an animation pipeline
    - Rig + skin characters
    - Help marketing artists with some trailer

  • 3D Animator

    King

    March 2018 - June 2019
    Stockholm County, Sweden

    In-Game Animator
    - rig human characters, inanimate objects, creatures
    -help develop animation pipeline
    -test rigging pipeline and give feedback to riggers
    - animate various characters, creatures, and objects
    - give animation feedback to external team, pushing the quality standard of the animations.

  • 3D Animator (contract)

    RealtimeUK

    February 2018 - February 2018
    United Kingdom

    Planet Coaster - worked with small team to create in-game animation assets
    - animating a range of assets such as vehicles, humanoids, and sharks to replicate
    animatronics

  • 3D Animator (remote)

    Giant Animation

    August 2017 - September 2017
    County Dublin, Ireland

    Knuckles (Animated TV Show Trailer) -Taking shots from blocking into final animation

  • 3D Animator (Remote)

    Triggerfish Animation Studios

    August 2017 - September 2017
    Cape Town Area, South Africa

    Highway Rat (animated short) - Taking shots from blocking phase to final animation

  • Animator

    Giant Studios

    July 2017 - September 2017

    Animated shots used for "Knuckles" trailer

  • Animator

    Triggerfish Animation Studios

    July 2017 - August 2017

    Animated shots for "The Highway Rat"

  • CG Animator

    Bardel Entertainment

    May 2015 - May 2017
    Vancouver, Canada

    Animated sequences from layout to final animation (hand keyed) on the shows
    Dinotrux
    Teenage Mutant Ninja Turtle
    VeggieTales

  • Contract Animator

    Amber Studio Romania

    April 2015 - April 2015
    Remote

    Created in-game animation of the prince for Disney's Cinderella Free Fall

  • Creature Animator

    Digital Frontier

    March 2015 - March 2015
    Greater Los Angeles Area

    Animated creature for [unannounced Featured]

  • Contract Animator

    Amber Studio Romania

    January 2015 - February 2015
    Remote

    Created in-game animations of Cinderella and mice for Cinderella Free Fall (mobile game)

  • Pre-Vis Animator

    Digital Frontier FX

    September 2014 - December 2014
    Greater Los Angeles Area

    Previs for QQ speed. (Featured)
    Post vis for The Audition (short)
    Pre vis for Georgia Powers ( commercial)

  • Flash Animator

    Fibo Art Academy

    February 2014 - August 2014
    Brea, Ca

    Created 2D assets and characters in Flash
    Animated characters in Flash

  • 2D Unity Animator

    Freelance

    May 2014 - July 2014
    remote

    Worked on "If I Was a Zombie":
    Rigged 2D puppets in Unity using Puppet 2D
    Animated cycles for zombies and humans

  • Animation Intern

    Spark Unlimited

    April 2013 - November 2013
    Sherman Oaks, CA

    Worked on Yaiba: Ninja Gaiden Z
    -Hand keyed ninja, various zombies, and robots for in game combat and cut scenes

  • Animation Intern

    See Beneath

    February 2013 - May 2013

    * Help in production of show that is geared towards kids with Autism.
    - Animate various characters using Flash.

  • Animation Intern

    See Beneath

    February 2013 - May 2013

    * Help in production of show that is geared towards kids with Autism.
    - Animate various characters using Flash.

  • Pre-Vis Artist

    The Graphic Film Company

    June 2011 - January 2012
    Greater Los Angeles Area

    * Thunder Run
    - Animated cameras, characters, vehicles for previs
    - Modeled rough props for previs
    - Created particle effects for previs
    *Water Weights Promo
    - Animated props on the water weights rig
    - Animated cameras in the demonstration
    * Expendables 2
    - Created previs for the opening sequence
    (Involving animating quick rough character animation cycles as well as vehicle animations)

  • Intern

    The Graphics Film Company

    March 2011 - June 2011

    - Prep scenes for animations/rendering
    - Rotoscoping
    - Motion capture animation clean up / hand keyframed overlap

  • Intern

    The Graphics Film Company

    March 2011 - June 2011

    - Prep scenes for animations/rendering
    - Rotoscoping
    - Motion capture animation clean up / hand keyframed overlap

  • Animation Intern

    The Amazing Book

    January 2011 - June 2011

    - Modeled props/environment
    - Hand keyed animation for a transition animation of a webisode

  • Animation Intern

    The Amazing Book

    January 2011 - June 2011

    - Modeled props/environment
    - Hand keyed animation for a transition animation of a webisode

Education
  • BFA in Entertainment Art/ Animation

    California State University, Fullerton

    2004 - 2009