Hello!
My name is Quoc, and I am an animator that love challenges and thrive under pressure.
Most of my previous experience involved defining the animation style as well as animation workflow for video game projects.
Currently I'm also pursuing to work in more cinematics, commercials, or short film animation, if possible.
I'm preferably looking for remote work
Work History
3D Animator (remote)
NO NAME (indie game project)
September 2023 - April 2024
Unannounced Game
- Helped established the animation style
- Gave feedback to rigger to improve the rig
- Previs ideas involving game mechanics
- Created locomotion animation assets
Contract 3D Animator
Well Told Entertainment
January 2023 - June 2023
Orange County, California, United States · Remote
The Foglands (Game)
- Create and clean up enemies animation set
Animator
Firesprite
September 2021 - November 2022
Liverpool, United Kingdom
Unannounced Game
- Helped established the animation style
- Gave feedback to animators to keep style consistent
- Created previs for ideas involving game mechanics and
cinematics
- Worked with coders to optimize animation system
- Gave feedback on rigs for better user experience
Horizon- Call of the Mountain (VR Game)
- Helped clean up in-game cinematic animations (keyframe)
- Gave feedback to outsource partner for mocap cleanup
- Helped clean up hand poses
Animator
Oh Bibi
July 2019 - May 2021
Paris Area, France
-Created in-game animations for Frag:Pro Shooter + other in development games
- Help develop an animation pipeline
- Rig + skin characters
- Help marketing artists with some trailer
3D Animator
King
March 2018 - June 2019
Stockholm County, Sweden
In-Game Animator
- rig human characters, inanimate objects, creatures
-help develop animation pipeline
-test rigging pipeline and give feedback to riggers
- animate various characters, creatures, and objects
- give animation feedback to external team, pushing the quality standard of the animations.
3D Animator (contract)
RealtimeUK
February 2018 - February 2018
United Kingdom
Planet Coaster - worked with small team to create in-game animation assets
- animating a range of assets such as vehicles, humanoids, and sharks to replicate
animatronics
3D Animator (remote)
Giant Animation
August 2017 - September 2017
County Dublin, Ireland
Knuckles (Animated TV Show Trailer) -Taking shots from blocking into final animation
3D Animator (Remote)
Triggerfish Animation Studios
August 2017 - September 2017
Cape Town Area, South Africa
Highway Rat (animated short) - Taking shots from blocking phase to final animation
Animator
Giant Studios
July 2017 - September 2017
Animated shots used for "Knuckles" trailer
Animator
Triggerfish Animation Studios
July 2017 - August 2017
Animated shots for "The Highway Rat"
CG Animator
Bardel Entertainment
May 2015 - May 2017
Vancouver, Canada
Animated sequences from layout to final animation (hand keyed) on the shows
Dinotrux
Teenage Mutant Ninja Turtle
VeggieTales
Contract Animator
Amber Studio Romania
April 2015 - April 2015
Remote
Created in-game animation of the prince for Disney's Cinderella Free Fall
Creature Animator
Digital Frontier
March 2015 - March 2015
Greater Los Angeles Area
Animated creature for [unannounced Featured]
Contract Animator
Amber Studio Romania
January 2015 - February 2015
Remote
Created in-game animations of Cinderella and mice for Cinderella Free Fall (mobile game)
Pre-Vis Animator
Digital Frontier FX
September 2014 - December 2014
Greater Los Angeles Area
Previs for QQ speed. (Featured)
Post vis for The Audition (short)
Pre vis for Georgia Powers ( commercial)
Flash Animator
Fibo Art Academy
February 2014 - August 2014
Brea, Ca
Created 2D assets and characters in Flash
Animated characters in Flash
2D Unity Animator
Freelance
May 2014 - July 2014
remote
Worked on "If I Was a Zombie":
Rigged 2D puppets in Unity using Puppet 2D
Animated cycles for zombies and humans
Animation Intern
Spark Unlimited
April 2013 - November 2013
Sherman Oaks, CA
Worked on Yaiba: Ninja Gaiden Z
-Hand keyed ninja, various zombies, and robots for in game combat and cut scenes
Animation Intern
See Beneath
February 2013 - May 2013
* Help in production of show that is geared towards kids with Autism.
- Animate various characters using Flash.
Animation Intern
See Beneath
February 2013 - May 2013
* Help in production of show that is geared towards kids with Autism.
- Animate various characters using Flash.
Pre-Vis Artist
The Graphic Film Company
June 2011 - January 2012
Greater Los Angeles Area
* Thunder Run
- Animated cameras, characters, vehicles for previs
- Modeled rough props for previs
- Created particle effects for previs
*Water Weights Promo
- Animated props on the water weights rig
- Animated cameras in the demonstration
* Expendables 2
- Created previs for the opening sequence
(Involving animating quick rough character animation cycles as well as vehicle animations)
Intern
The Graphics Film Company
March 2011 - June 2011
- Prep scenes for animations/rendering
- Rotoscoping
- Motion capture animation clean up / hand keyframed overlap
Intern
The Graphics Film Company
March 2011 - June 2011
- Prep scenes for animations/rendering
- Rotoscoping
- Motion capture animation clean up / hand keyframed overlap
Animation Intern
The Amazing Book
January 2011 - June 2011
- Modeled props/environment
- Hand keyed animation for a transition animation of a webisode
Animation Intern
The Amazing Book
January 2011 - June 2011
- Modeled props/environment
- Hand keyed animation for a transition animation of a webisode