Jason Lin

Jason Lin

FX TD / 14 yrs

Los Angeles, CA

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Work History
  • FX Lead

    Method Studios

    2013 - October 2018
    Santa Monica

    FX Lead for production of "Captain America: Civil War", working on various heavy effects driven sequences.
    https://www.imdb.com/title/tt3498820/

    Previously in FX team for production of "Ant-Man", "Guardians of the Galaxy", "Thor: The Dark World", "Divergent", "Into the Storm", worked on various heavy effects driven sequences, including FX R&D, particles and dynamic pyro effects, FX lighting and compositing.
    https://www.imdb.com/title/tt2015381
    https://www.imdb.com/title/tt1981115
    https://www.imdb.com/title/tt1840309
    https://www.imdb.com/title/tt2106361

  • Effects Technical Director

    Rhythm & Hues Studios

    2011 - 2013
    Los Angeles, CA

    In Rhythm & Hues Studios (R&H) FX team for production of "Percy Jackson: Sea of Monsters".
    Working on various heavy fluid and particle effects sequences, with some of the most complex and high profile shots.
    https://www.imdb.com/title/tt1854564/

    Previously in R&H FX team for production of the award winning "Life of Pi" from Director Ang Lee.
    Worked on various heavy special effects sequences, with some of the most complex and high profile shots, including FX R&D and physical fluid simulations, particles and dynamic effects, FX lighting and compositing.
    VFX team work won the ‘Best Achievement in Visual Effects’ for 2013 Academy Awards, BAFTA Awards, and 4 VES Awards, etc.
    https://www.imdb.com/title/tt0454876/

  • Programmer

    Carnegie Mellon University

    2010 - 2011

    Puppetineering: Puppet + Engineering (CMU) Lead Programmer (C#, Unity3D)
     An interactive system allowing people to have engaging dialogue with virtual characters.
     Implemented real time puppeteering and voice-activated animation technology to hold unique,
    improvised conversations between virtual characters and audience.
     Scripted visual effects to enhance the overall quality of the experience.

  • Programmer

    CMU, Microsoft

    2010 - 2010

    Aura: Microsoft Live Engagement (CMU, Microsoft Corp) Programmer (C#, MS XNA 4.0)
     An avatar-rich application offering meaningful visual social interactions.
     Programmed front end of Windows 7 phone app.
     Implemented a tool that takes 3D avatar animations as inputs and generates gif files from them.

  • Programmer, Designer

    CMU, SuperD Ltd

    2010 - 2010

    Opsis2: Auto-Stereoscopic 3D Games (CMU) Programmer, Designer (JavaScript/C#, Unity3D)
     Created three Auto-Stereoscopic games for 3D laptops developed by Super Perfect Corp.
     Scripted the main gameplay and visual effects to enhance players’ non-glasses 3D gaming experience.
     Submitted our games to Kongregate Unity Game Contest to give our project greater exposure.

Education
  • Master in Entertainment Technology/Computer Science

    Carnegie Mellon University

    2009 - 2011
  • B.S. in Computer Science

    Huaqiao University

    2005 - 2009