• Previs and Final Layout, animating cameras and blocking characters, set dressing, setting stereo, editing playlists, scripting tools, meeting regularly with directors and art supervisors, and technical shot set-up.
• Managed a cross-site team of four artists, developing new layout workflows and camera rigs, and coordinated and delegated tasks from other departments.
• Specialized in animating complex rough cameras and finalizing cameras on hundreds of shots.
• Developed workflows and toolsets for two camera capture systems.
Layout Artist/Technical Animator
Sony Pictures Imageworks
January 2005 - April 2007
- Previs, Final Layout, and Camera Capture, animating cameras and characters, set dressing, editing playlists, and conducting technical shot set-up.
- Developed the Maya/Motionbuilder camera capture pipeline and scripted tools including an element importer and camera shake interface.
Beowulf 3D (Stereo Camera TD)
Spiderman 3 (Camera TD)
Surf's Up (Rough/Final Layout/Camera)
Monster House (Final Layout/Motion Integration/Motion Editing)
Digital Artist
Zoic Studios
April 2006 - April 2006
The Way (Compositor/Rotoscoper)
Motion Editor
Motion Analysis Studios
November 2004 - January 2005
NHL 2K6 (Motion Editor)
The Godfather (Motion Capture Stage Technician)
Technical Animator
MotionWorks
April 2004 - November 2004
The Matrix: Path of Neo (Motion Editor/Motion Integration/Animator)
ESPN US Open commercial spots (Motion Editor)
Founding Owner/Operator
Visual Inventory Services
January 2003 - September 2003
A full service video record company, providing clients a video inventory of their homes or offices for insurance purposes and corporate clients a video record of meetings, staff training sessions, and conferences. Produced and edited video, created graphic presentations, authored and duplicated DVDs for commercial distribution.