Peter Upson

Peter Upson

Senior Layout Artist / Generalist / 12 yrs

San Francisco, CA, United States

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Technical Director

Untitled Han Solo Star Wars Anthology Film (2018)

Technical Director

Star Wars: The Last Jedi (2017)

Layout Artist

Ready Player One (2018)

Camera Layout/Matchmove

Transformers: The Last Knight (2017)

How to Train Your Dragon (2010)

Final Layout Artist

Madagascar 3: Europe's Most Wanted (2012)

Final Layout Artist

Megamind (2010)

Monster House (2006)

Cinematic Artist

Game of Thrones: A Telltale Game Series (2014)

Cinematic Artist

The Walking Dead: Michonne

Cinematic Artist

Minecraft: Story Mode - A Telltale Games Series (2015)

Cinematic Artist

Tales From the Borderlands (2014)

Final Layout Artist

Mr. Peabody & Sherman (2014)

Penguins of Madagascar (2014)

Layout Artist

B.O.O.: Bureau of Otherworldly Operations

Turbo (2013)

Dragons: Gift of the Night Fury (2011)

Merry Madagascar (2009)

Madagascar: Escape 2 Africa (2008)

Final Layout Artist

Madagascar: Escape 2 Africa (2008)

Final Layout Artist

Bee Movie (2007)

Spider-Man 3 (2007)

Beowulf (2007)

Spider-Man (2002)

Final Layout Artist

Surf's Up (2007)

Fantastic Four (2005) (2005)

Work History
  • July 2017 - January 2018

    Technical Director

    Lucasfilm

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  • July 2017 - August 2017

    Layout Artist

    Industrial Light & Magic

  • September 2016 - July 2017

    Camera Layout/Matchmove

    Industrial Light & Magic

  • March 2016 - September 2016

    Creative Lead

    Viscira

  • April 2015 - March 2016

    Cinematic Artist

    Telltale Games

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  • April 2007 - February 2015

    Layout Artist

    DreamWorks Animation

    • Previs and Final Layout, animating cameras and blocking characters, set dressing, setting stereo, editing playlists, scripting tools, meeting regularly with directors and art supervisors, and technical shot set-up.
    • Managed a cross-site team of four artists, developing new layout workflows and camera rigs, and coordinated and delegated tasks from other departments.
    • Specialized in animating complex rough cameras and finalizing cameras on hundreds of shots.
    • Developed workflows and toolsets for two camera capture systems.
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  • January 2005 - April 2007

    Layout Artist/Technical Animator

    Sony Pictures Imageworks

    - Previs, Final Layout, and Camera Capture, animating cameras and characters, set dressing, editing playlists, and conducting technical shot set-up.
    - Developed the Maya/Motionbuilder camera capture pipeline and scripted tools including an element importer and camera shake interface.

    Beowulf 3D (Stereo Camera TD)
    Spiderman 3 (Camera TD)
    Surf's Up (Rough/Final Layout/Camera)
    Monster House (Final Layout/Motion Integration/Motion Editing)
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  • April 2006 - April 2006

    Digital Artist

    Zoic Studios

    The Way (Compositor/Rotoscoper)
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  • November 2004 - January 2005

    Motion Editor

    Motion Analysis Studios

    NHL 2K6 (Motion Editor)
    The Godfather (Motion Capture Stage Technician)
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  • April 2004 - November 2004

    Technical Animator

    MotionWorks

    The Matrix: Path of Neo (Motion Editor/Motion Integration/Animator)
    ESPN US Open commercial spots (Motion Editor)
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  • January 2003 - September 2003

    Founding Owner/Operator

    Visual Inventory Services

    A full service video record company, providing clients a video inventory of their homes or offices for insurance purposes and corporate clients a video record of meetings, staff training sessions, and conferences. Produced and edited video, created graphic presentations, authored and duplicated DVDs for commercial distribution.
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Education
  • Gnomon School of Visual Effects

    2005 - 2006
  • Academy of Art University

    2003 - 2003
  • University of California, Berkeley - Walter A. Haa

    1993 - 1997