Sr. Character Artist with over 7 years experience making high and low poly character models, experienced in modeling, sculpting, unwrapping and painting texture maps of a character as well as working in a pipeline with a team; very flexible and enjoys working on all types of characters both male and female as well as creatures and characters based on comic book art and movies. It's a passion to work off of beautiful concept art and capture that inspiration in 3d form.
Specialties: I specialize in modeling,sculpting and texturing characters in either realistic, hyperrealistic, and stylistic styles.
Work History
Freelance Sr. Character Artist
Liquid Development
January 2014 - September 2018
modeling and sculpting high poly characters, creating low poly geo, uv layout, baking maps and painting textures for in game character models.
worked on 12 characters for iOS & Android game "DC Legends".
worked on characters for Amazon Game Studios, Red 5 Studios, Digital Domain, Garage Games, Kabam Entertainment, Sony San Diego, WB Games, and Valve Software.
Character Artist
Vicious Cycle Software, Inc.
June 2012 - January 2014
worked on characters including modeling and optimization for "Ben 10: Omniverse" released on PS3, Xbox 360, Wii and WiiU.
Principal Character Artist on titles "Turbo: Super Stunt Squad" and "Pacman and the Ghostly Adventures" and "Pacman and the Ghostly Adventures 2" on Xbox 360, PS3 and WiiU.
Freelance Character Artist
Icarus Studios
February 2011 - June 2012
Creating character assets for in game and 3d prints for Neca Heroclix table top game.
Character Artist
Icarus Studios
June 2009 - January 2011
Modeled and textured characters and creatures in the comic book universe of Marvel and DC Comics for both low poly game models and 3D prototyping for Heroclix and Heroclix Online.
Facilitated character workflow to complete one character in a three-day timeframe for Heroclix Online,and helping the team to craft close to a hundred characters for the project.
Modeled, textured US Army soldier for UNC Ex Machina theater performance "Michael's Memory."
Modeled, sculpted and textured realistic clothing, heads and hands for unreleased Cinematics and iPhone game Mafia 2.
Created clothing boltons for the Icarus Engine and Virtual Worlds.
Animation Rigger
Icarus Studios
May 2009 - July 2009
Created face morph targets and low poly proxys for animators working on the iPhone game Dexter.
Rigged both cinematic character models and low poly game assets.