Preston Law

Preston Law

Freelance Sr. Character Artist at Liquid Development

Mid-level Character Artist / 14 yrs

New York City

Hire Me

freelance character artist

DC Legends

Skills
Skills Clear
Software
Software Clear
Sr. Character Artist with over 7 years experience making high and low poly character models, experienced in modeling, sculpting, unwrapping and painting texture maps of a character as well as working in a pipeline with a team; very flexible and enjoys working on all types of characters both male and female as well as creatures and characters based on comic book art and movies. It's a passion to work off of beautiful concept art and capture that inspiration in 3d form.

Specialties: I specialize in modeling,sculpting and texturing characters in either realistic, hyperrealistic, and stylistic styles.
Work History
  • Freelance Sr. Character Artist

    Liquid Development

    January 2014 - September 2018

    modeling and sculpting high poly characters, creating low poly geo, uv layout, baking maps and painting textures for in game character models.

    worked on 12 characters for iOS & Android game "DC Legends".

    worked on characters for Amazon Game Studios, Red 5 Studios, Digital Domain, Garage Games, Kabam Entertainment, Sony San Diego, WB Games, and Valve Software.

  • Character Artist

    Vicious Cycle Software, Inc.

    June 2012 - January 2014

    worked on characters including modeling and optimization for "Ben 10: Omniverse" released on PS3, Xbox 360, Wii and WiiU.

    Principal Character Artist on titles "Turbo: Super Stunt Squad" and "Pacman and the Ghostly Adventures" and "Pacman and the Ghostly Adventures 2" on Xbox 360, PS3 and WiiU.

  • Freelance Character Artist

    Icarus Studios

    February 2011 - June 2012

    Creating character assets for in game and 3d prints for Neca Heroclix table top game.

  • Character Artist

    Icarus Studios

    June 2009 - January 2011

    Modeled and textured characters and creatures in the comic book universe of Marvel and DC Comics for both low poly game models and 3D prototyping for Heroclix and Heroclix Online.

    Facilitated character workflow to complete one character in a three-day timeframe for Heroclix Online,and helping the team to craft close to a hundred characters for the project.

    Modeled, textured US Army soldier for UNC Ex Machina theater performance "Michael's Memory."

    Modeled, sculpted and textured realistic clothing, heads and hands for unreleased Cinematics and iPhone game Mafia 2.

    Created clothing boltons for the Icarus Engine and Virtual Worlds.

  • Animation Rigger

    Icarus Studios

    May 2009 - July 2009

    Created face morph targets and low poly proxys for animators working on the iPhone game Dexter.
    Rigged both cinematic character models and low poly game assets.

Education
  • Game Art and Design Diploma in 3D Character Art

    Vancouver Institute of Media Arts

    2008 - 2009
  • AAS in Commercial Art

    Dutchess Community College

    2002 - 2004